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TFC > Maps > Individual/Unsorted Maps
File: Boing!
Filename: boing1.zip
Author: Timothy Taylor
Downloads: 595
Description: Boing!
Size: 107KB
Date: 10/04/2002

Click to Download
Additional Info:
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* LEVEL INFORMATION *
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TITLE : Boing! - Carry the Flag
REVISION : 1
FILENAME : boing1.bsp
AUTHOR : Timothy Taylor
DATE : 10.29.2000
GAME : HL | Team Fortress Classic
EMAIL ADDRESS : [email protected]
HOMEPAGE URL : http://www.tiac.net/users/tarcher/

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* NOTE FOR SERVER ADMINISTRATORS - VERY IMPORTANT!!!! *
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This level uses the 'local command string' property in info_tf_detect to set
sv_friction to -50 and sv_gravity to 200. If you want to run this level, it
is highly recommended that you put in your server configuration file the follow-
ing two lines, so that gravity and friction will be reset:
sv_friction 4
sv_gravity 800

If those lines are not put into your server configuration file, the weird fric-
tion and low gravity will carry over to the next map.

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* LEVEL DESCRIPTION *
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This map is a negative friction low gravity King of the Hill variant where you
must get from your sphere to a central sphere and grab the flag out of a pit in
the bottom of that sphere. Scoring begins when you make it out of the pit with
the flag (i.e. you are not awarded any points while in the pit). The player
with the flag get's a frag every 15 seconds that he is in a scoring zone. Scor-
ing zones for any given player are: the center, the tubes, and his team's sphere.
No points will be awarded for going into the wrong sphere. If the player does
return to his home sphere, he will score an additional frag every fifteen seconds
and his team will also gain a point for every 15 seconds that player is alive.
Dropped flags return instantly to the center. New in this version is a health
boost at the top of the center room that only helps people carrying the flag (it
is fairly hard to reach, and only works every so often)

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SINGLE PLAYER : N/A
CO-OPERATIVE : N/A
DEATHMATCH : N/A
TEAM FORTRESS CLASSIC : 4 Teams
Three Respawns per team
SUGGESTED PLAYER LOAD : 12

NEW TEXTURES : No
NEW SOUNDS : No
CD TRACK # : 0

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* CONSTRUCTION *
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MAP BASE : New Map
PREFABS USED : None
EDITOR(S) USED : Worldcraft 3.3
OTHER UTILITIES USED : none

COMPILE MACHINE : PIII 600, 64MB RAM
COMPILE TIME : About Three Minutes. It's a small level.
COMPILED USING : Zoner's Half-Life Tools version 2.31

REVISIONS : Revision 1
-Fixed the wait time on the goal which announced that
a player was in the wrong sphere.
-Changed the main wall texture to something hopefully
easier to see things against.
-Changed the skin on the flag model I was using, now
it shows all four teams icons in patches.

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* OTHER LEVELS BY THE AUTHOR *
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frogwater_alpha - Frogger River
bowlarama - DuckHunt's Bowl-A-Rama
champions - F.C.F. Champions Arena
poolshark - Pool Sharks
skeeball - SkeeBall Beta02 (as of 10/28/00, anyway)

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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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Extract the bsp and txt file with the mapname to your tfc/maps directory

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* CREDITS *
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Valve Software : For making a great game
You : For testing out this level for me

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.


This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission. I would, however, be honored if you did -
if you would only email me first!