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File: 2 Chemical Plants V2
Author: Tom Healy
Downloads: 1049
Description: 2 Chemical Plants V2
Size: 941KB
Date: 10/04/2002

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Additional Info:
TFC Map Spec Sheet

---General Information---
Title : 2 Chemical Plants V2
Filename : (2chemicalV2.bsp, 2chemicalV2.txt, 2chemicalV2 info.txt)
Author : Tom Healy
Other lvls by author : None worth releasing for TFC. I made a ton for Duke3D years ago.
Email address : [email protected]
Home page :

Additional Credits to :

Omacron for MAJOR editing help, I couldn't have fixed that tunnel without you!

Attendants of the LAN party who tested it out for me & gave good feedback:
Csv, Jeff, Jtc, Kevin, Mike, Shawni, Udjat

Hamburger & Thuggee Ali for additional testing.

Department of Engineering for feedback:

Sureal Interactive for testing:

People on Teleport's TFC server for finding the bugs I missed.

Robin for putting up with my endless hours of tweaking on this map!

Valve for making such a killer game!

---Play Information------
Map Description :

Enter the enemy chemical plant & make your
way to where their Flag resides in the Upper
Level. Grab it and bring it back to your

Map Objective : Capture the Flag
Scoring Information : 10 points per Capture.
Number of Teams : 2
Recommended # of Players: 8-20

---Map Information-------
New Textures : nadda
New Sounds : nadda
Install Information : Copy all files in the zip to /sierra/half-life/tfc/maps

Base : new level from scratch. Some visual elements inspired by "the well".
Editor(s) used : Worldcraft 2.1, h.l.c.c., s.h.l.c.t.
Compile Machine : PII 300 176MB Ram, Viper 770
Compile time : Final Compile was just short of 6 hours

---Additional Info-------

Water doors can be opened by switches on the wall outside of the base and underwater.
Rocks in the tunnel can only be blown up via detpack.
The water switch CAN be shot to re-open the door.

---Revision Info-------

Things Changed from first release to this V2 release:

-Fixed bug where spies remained cloaked when getting flag
-Made Individual frags count for team totals
-Fixed all doors with multi-triggers
-Made Enemy respawn rooms state "no entry"
-Made chemical vats in flag room do 10Pts damage instead of instant death
-Removed ladders between 2nd & 3rd level & replaced them with lifts.
-Fixed texture bugs on ladders
-Stretched Rock textures to improve rspeeds

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.