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File: ss_shortcut
Filename: ss_shortcut.zip
Author: SuperSumo
Downloads: 2949
Description: You can play the map like a normal CTF map, but if you get the security down, there is a shortcut to the flag room.
Size: 1.3MB
Date: 06/30/2004

Click to Download
Additional Info:
ss_shortcut - CTF w/ Security
By: Daniel "SuperSumo" Gleason

Standard CTF with security lasers.
If you cap the flag your team gets
10 points.

There are 4 hidden sumos on the
map that you can get to without
spectating. Try to figure out
what they do. :)

-----------

/---------------------\
| General Information |
\---------------------/

Title : ss_shortcut
Filename : ss_shortcut.bsp
Author : Daniel "SuperSumo" Gleason
Author Email : [email protected]
Home page : http://supersumo.hopto.org
Description : This map actually started as a little screwing around
with lasers to see if I could make some cool looking
ones. It turned out into a full map. Funny how that
happens. I really spent a long time on this one,
doing about 7 playtests to make it perfect. I hope
you like it.

You can play the map like a normal CTF map, but if you
get the security down, there is a shortcut to the flag
room. (Hence the name). There is a timer on the lasers
to tell you when they will come back up, which is a
very nice feature thought up by my roomate Jesse Soy.

/--------------------\
| Credits and Thanks |
\--------------------/

Clan AGT, for being my home for over 3 years. I have thoroughly enjoyed
playing trillions of matches with you guys. Through good and bad, it's
been awesome.

All the people that playtested with me. I forgot to take screenshots
of the rounds, so sorry that I can't list you individually.

Shtoofa, for helping me a lot with suggestions and running the playtests.

Defrag, for telling me about the NULL texture. That's really helpful!

TFC, even though your engine is retarded to map on and really limits
how much detail I can get into maps, I love playing the game so it's
cool.

/------------------\
| Play Information |
\------------------/

Deathmatch : Yes, Teamplay -> TFC
Single Player : No
Map Description : Two bases, red and blue. If you get the security
down, you get a shortcut to the flag.
How Many Players: 6v6 and up would be a good range I think.

/-----------------\
| Map Information |
\-----------------/

New Textures : Yes, a lot of them.
New Sounds : Yes, I stole them from Quake2. :P
New Sprites : The lower and upper respawn indicators, the gren
bag sprite, and the laser timer.
New Models : Flags that are oriented correctly.

/--------------\
| Construction |
\--------------/

Base : Made from scratch.
Editor(s) used : Hammer (Worldcraft) v3.4 w/ Zoners Tools
Compile Machine : Athlon 1.2 with 512 megs pc2100 ddr ram
Compile time : 22 minutes, 55 seconds.
Design time : About 2 months, with long breaks and lots of
revisions.

/---------------------------\
| Installation Instructions |
\---------------------------/

Unzip the files in this archive into your half-life/tfc directory.
There are 7 files included in the zip.

FILENAME LOCATION
-------- --------

ss_shortcut.bsp tfc/maps
ss_shortcut.txt tfc/maps

blueflag.mdl tfc/models/sumo
redflag.mdl tfc/models/sumo

laser_hum.wav tfc/sound/sumo
light_hum.wav tfc/sound/sumo

bottom_respawn.spr tfc/sprites/sumo
grenade_bag.spr tfc/sprites/sumo
numbers.spr tfc/sprites/sumo
top_respawn.spr tfc/sprites/sumo

ss_shortcut.bmp tfc/overviews
ss_shortcut.txt tfc/overviews

ss_shortcut_readme.txt tfc

/-------------\
| Compile Log |
\-------------/

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Utilities\zoners_tools\hlcsg.exe -wadinclude sumo.wad -wadinclude zhlt.wad -wadinclude tfc2.wad D:\_junk\maps\ss_shortcut\beta_41_both.map
Entering D:\_junk\maps\ss_shortcut\beta_41_both.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[sumo.wad]
[zhlt.wad]
[tfc2.wad]

172 brushes (totalling 924 sides) discarded from clipping hulls
CreateBrush:
(6.81 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(10.04 seconds)

Using Wadfile: \games\half-life\tfc\tfc.wad
- Contains 16 used textures, 30.19 percent of map (279 textures in wad)
Including Wadfile: \games\half-life\tfc\sumo.wad
- Contains 6 used textures, 11.32 percent of map (19 textures in wad)
Using Wadfile: \games\half-life\valve\liquids.wad
- Contains 1 used texture, 1.89 percent of map (32 textures in wad)
Including Wadfile: \utilities\zoners_tools\zhlt.wad
- Contains 1 used texture, 1.89 percent of map (3 textures in wad)
Using Wadfile: \games\half-life\valve\halflife.wad
- Contains 29 used textures, 54.72 percent of map (3116 textures in wad)

added 7 additional animating textures.
Texture usage is at 1.15 mb (of 4.00 mb MAX)
17.83 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Utilities\zoners_tools\hlbsp.exe D:\_junk\maps\ss_shortcut\beta_41_both.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'D:\_junk\maps\ss_shortcut\beta_41_both.prt'
21.40 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Utilities\zoners_tools\hlvis.exe -full D:\_junk\maps\ss_shortcut\beta_41_both.map
1557 portalleafs
3857 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(22.73 seconds)
LeafThread:
(53.62 seconds)
average leafs visible: 106
g_visdatasize:68167 compressed from 303615
76.69 seconds elapsed [1m 16s]

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Utilities\zoners_tools\hlrad.exe -extra -sparse -smooth 50 -chop 64 -texchop 32 D:\_junk\maps\ss_shortcut\beta_41_both.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\Utilities\zoners_tools\lights.rad']
[57 texlights parsed from 'D:\Utilities\zoners_tools\lights.rad']

8310 faces
Create Patches : 40145 base patches
0 opaque faces
467560 square feet [67328696.00 square inches]
1900 direct lights

BuildFacelights:
(778.00 seconds)
BuildVisLeafs:
(152.30 seconds)
visibility matrix : 13.2 megs
MakeScales:
(405.23 seconds)
SwapTransfers:
(30.51 seconds)
Transfer Lists : 36016792 : 36.02M transfers
Indices : 17762280 : 16.94M bytes
Data : 144067168 : 137.39M bytes
GatherLight:
(5.04 seconds)
FinalLightFace:
(3.45 seconds)
1375.72 seconds elapsed [22m 55s]

----- END hlrad -----

/-----------------------\
| Copyright-Permissions |
\-----------------------/

ss_shortcut is Copyright 2002 by Daniel "SuperSumo" Gleason.

You can use ideas from my map, but I would like it if you emailed me
about them, cause I would like to see how they came out. :)

If you distribute my map, please include this file also.

If you rip my map shoot yourself, because if you emailed me nicely
I would probably have just sent you the rmf.






-----------------------------------------
---------- SPOILERS BELOW!!!!! ----------
-----------------------------------------

















































If you find all the 4 sumos, use them as buttons.
It opens a door outside (clearly marked with a
huge "SECRET" above it). Go through the teleporter
and push the button to give BOTH teams quad
for 60 seconds. :)