TFC > Maps > Individual/Unsorted Maps
Description: CAP TEH_FLAG. Capture the flag in the ramp room under your team emblem.
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[WTF?] Defrag [DW] |404| - heat.bsp
**** This map designed for the TeamFortress Classic Half-Life mod ****
Title : Heat
Filename : heat.bsp
Author : Mark Simpson (Defrag)
Email Address : [email protected] / [email protected]
Description : TeamFortress Classic CTF map
Number of Teams : 2
Recommended # of Players: 14-18
New Textures : yes, compiled into .bsp (no wad req.)
New Sounds : yes, in zip.
Editor used : Worldcraft 3.3 + teh_hammer 3.4
Build time : A week or so, on and off as usual.
Unzip the .zip to your half-life root with "use folder names" checked and it'll all install fine.
Unzip the .bsp file to the sierra/half-life/tfc/maps directory
Unzip the .tga files to your sieraa/half-life/tfc/gfx/env/ directory
Unzip the .wav file to your sierra/half-life/tfc/sound/heat directory
CAP TEH_FLAG. Capture the flag in the ramp room under your team emblem.
Changes since last beta release:
Numerous small changes. The most notable change is to do with the main respawn side.
I've redesigned that area a bit, it looks better now. Lighting tweaked quite a bit, it's brighter now - while hopefuly maintaining the gloomy quake style I've used.
I've stretched many textures to reduce the amount of patches where I can get away with it.
Everything seems fine, no known bugs.
r_speeds fine everywhere. Possible tweaking still required to do with gameplay.
All comments gladly received.
The Wadfather ( www.planethalflife.com/wadfather ) where I got all of the custom files :)
SuperCrazy for the great sky (contact details for SuperCrazy)
Email Address : [email protected]
Web Site : http://crazymaps.caseynet.com
the maker of than_industral_r1.zip (textures)
EMAIL: [email protected]
Thanks to mighty pete for the conversion.
the maker of wb-Dragoon.wad and wb-metalles01.wad
the maker of q3evil1.wad and q3evil6.wad
Author: Yves Allaire aka evil lair
Email: [email protected]
Geenie for giving me a work around to the wc bug which puts 50 cells in each ammo pack regardless of the amount selected. The workaround is simply to turn "smart edit" off and then enter the desired amount again, cheers geenie :)
Zoner for his great compile tools. Where would we be without >2 megs of texture memory nowadays?
If there's anything else I've forgotten about or haven't credited, please contact me asap and I'll add in the info before the final release.
Whoever did the re-release of zoner's latest tools including the Null texture etc, cheers.
This map is beta, please don't distribute it on CDs etc because it's not representative of the final product!
If you distribute this map via the 'net, please keep the directory structure + all files in the zip intact!