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File: THE VALLEY ARENA
Filename: valley.zip
Author: Greymon
Downloads: 593
Description: THE VALLEY ARENA
Size: 998KB
Date: 10/04/2002

Click to Download
Additional Info:
THE VALLEY ARENA - TFC capture the flag style map.
By Greymon. Feb 1, 2000
Revised April 10, 2000

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** General Information**
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Title : The Valley Arena
Filenames : valley.bsp, valley.txt, valleyinfo.txt (this file)
Author : Matt Manuel (Greymon)
Email : [email protected]
Description : Team Fortress Classic Map (capture the flag style)

Other maps by author : excel2 (Excelsior)
WWW: : www.geocities.com/Area51/Capsule/8143/fortress.html
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** Map information **
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New Textures : Yes
New Sounds : No
New Models : No
Known Issues : None

Recommended Players : 12-20
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** Installation **
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valley.bsp and valley.txt go into the half-life\tfc\maps directory.

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** Game Rules **
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PRIMARY OBJECTIVE: To capture the enemy flag, located in the rear of the base. It is accessible by two sets of ramps. Take the flag back to your base's Control Room for 10 frags and 10 team points. There is a capture pad at the foot of the large computer terminal.

SECONDARY OBJECTIVE: The Control Rooms of each base are full of sensitive computer equipment. A demoman's detpack will do significant damage and earn him four frags and 3 team points.

Additionally, there is a grate blocking the water entry into each base. They can be opened by detpacks, but provide no team points. The demoman destroying them will receive two frags for the effort. Guarding the water entrance will be vital as it grants fast access to the Control Rooms.

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** Additional information **
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The Valley Arena is based off my old QuakeWorld TF map svalley4, Silicon Valley, version 4. No, it no longer looks like a valley, but I decided to keep the name for simplicity's sake. It does, however resemble, an arena. Use your imagination and the sky texture to imagine it setting in a desert valley.

Though my early intention was only to port it to TFC, I ended up drastically reworking much of Valley. I've left some areas plain to reduce the poly counts and keep fps up. The outside is very large, so may lag on lower end computers, especially in the far corners. In order to help those people out, I've left the yard fairly simple. If you play on a slow computer, yo may want to learn flag defense :)
In most indoors areas I've increased the detail to add to the ambience and realism. Mainly noticeable in the Control Rooms. In The Valley Arena, I've made sure to include some wide halls and open rooms, but I've also left some very narrow halls and small rooms. Hopefully, this will create a variety of unique combat situations. Enjoy.

If you run this map on a server, please email me so I can stop by and frag you sometime. :)

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** COPYRIGHT INFORMATION **
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Authors MAY NOT use this level as a base to build additional levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
All files must be present, complete, and unaltered from their original
forms when distributed. You are NOT authorized to put this BSP on any
CD or distribute it in any way without my permission.

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