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TFC > Maps > Individual/Unsorted Maps
File: The_Damned
Filename: the_damned.zip
Author: LordPhez
Downloads: 802
Description: The_Damned
Size: 1.2MB
Date: 10/04/2002

Click to Download
Additional Info:
Created from scratch By LordPhez (finished: 8th June 2002)

If you have any problems or anything you can email me at [email protected]


INSTRUCTIONS;

put the following items into the following folders:

Phez.wad = tfc
The_Damned.cfg = tfc

The_Damned.txt = tfc/maps
The_Damned.bsp = tfc/maps
The_Damned readme.txt = tfc/maps

rain.spr = tfc/sprites

rex.wav = tfc/sound/The_Damned (you'll have to make this folder)


TORCH INSTRUCTIONS;

when the level loads type in the console; exec The_Damned.cfg

this should enable the torch when you press the P key (if this is a key you use already open the The_Damned.cfg file and change the key in the "")

Server sided torch should be on (config does this)


OTHER INFO;

There's a secret bit to The_Damned.. see if you can find it :P

The skeletons where donated by Penny...

PROBLEMS;

!!! If you go speccy team then back again into the Investigator team the chances of you spawning in an area you've already done is quite high... !!!


COMPILE;


** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Half-Life\tfc\maps\The_Damned.map" "C:\Half-Life\tfc\maps\The_Damned.map"


** Executing...
** Command: C:\HALF-L~1\HLCSG.EXE
** Parameters: "C:\Half-Life\tfc\maps\The_Damned"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\HALF-L~1\HLCSG.EXE C:\Half-Life\tfc\maps\The_Damned

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\Half-Life\tfc\maps\The_Damned.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.53 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.72 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\xeno.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\tfc\tfc.wad
Using WAD File: \half-life\tfc\tfc2.wad
Using WAD File: \half-life\tfc\decals.wad
Using WAD File: \half-life\tfc\phez.wad
added 5 additional animating textures.
Texture usage is at 2.58 mb (of 4.00 mb MAX)
37.62 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\HALF-L~1\HLBSP.EXE
** Parameters: "C:\Half-Life\tfc\maps\The_Damned"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\HALF-L~1\HLBSP.EXE C:\Half-Life\tfc\maps\The_Damned

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Half-Life\tfc\maps\The_Damned.prt'
11.70 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\HALF-L~1\HLVIS.EXE
** Parameters: "C:\Half-Life\tfc\maps\The_Damned"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\HALF-L~1\HLVIS.EXE C:\Half-Life\tfc\maps\The_Damned

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


1468 portalleafs
3950 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (26.48 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (63.82 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1240 and 1253:
(-3358.836 2490.087 1672.000)
(-3391.112 2490.087 1672.000)
(-3392.892 2489.390 1673.780)
(-3376.000 2446.222 1784.099)

average leafs visible: 83
g_visdatasize:47579 compressed from 270112
90.63 seconds elapsed [1m 30s]

----- END hlvis -----




** Executing...
** Command: C:\HALF-L~1\HLRAD.EXE
** Parameters: "C:\Half-Life\tfc\maps\The_Damned"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\HALF-L~1\HLRAD.EXE C:\Half-Life\tfc\maps\The_Damned

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


7645 faces
Create Patches : 37462 base patches
0 opaque faces
426224 square feet [61376320.00 square inches]
37 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (190.70 seconds)
visibility matrix : 83.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (258.37 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (263.26 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (35.26 seconds)
Transfer Lists : 18049866 transfers
Indices : 10382884 bytes
Data : 72199464 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.83 seconds)
772.97 seconds elapsed [12m 52s]

----- END hlrad -----