Team Fortress File Factory
News  Essentials  Utilities  Customizations  Maps  FAQ  Search  Contact
   TF  [ TFC ]
FILE  INFO
TFC > Maps > Individual/Unsorted Maps
File: Oblivion CTF
Filename: oblivion.zip
Author: Defrag
Downloads: 1149
Description: Oblivion CTF
Size: 1.1MB
Date: 10/04/2002

Click to Download
Additional Info:
[WTF?]Defrag[DW] - Oblivion.bsp

**** This map designed for the TeamFortress Classic Half-Life mod ****
26/07/2001
================================================================
Title : Oblivion CTF
Filename : oblivion
Author : Mark Simpson (Defrag)
Email Address : [email protected]
Description : TeamFortress Classic CTF map

Number of Teams : 2
Recommended # of Players: 14-18

================================================================
New Textures : none
New Sounds : none
Editor used : Worldcraft 3.3
================================================================

INSTALL INFORMATION:

Unzip to the sierra/half-life/tfc directory and check the "use folder names" option.

=Alternatively=

Unzip the bsp and text file to the tfc/maps directory
Unzip the sounds to /tfc/sound/oblivion/

If the cap sound is giving you problems I included a lower quality version called Humptycap2.wav
If you are having problems delete the humptycap.wav and rename humptycap2 to humptycap.wav

The digital underground owns you. Your ass is now owned by humpty.

================================================================
PLAY INFORMATION:

Security Cap the flag map.

Disable the enemy flag lasers in the attic area (accessible by concing/RJ up from flag room, or from RR upper passage)
then grab the flag and run like a drunken chimp who's just assaulted a policeman.

Lasers stay down for 90 seconds, then the switch reactivates 10 seconds after that.

Meds scouts and spies spawn on the balc for faster attacks, other classes spawn mainly in the other respawn.
Attacker's respawn has a grenade supply, the defenders doesn't because i hate defenders that spam nail grenades and then
go stock up on grens every 20 seconds :P

The respawns also have the actually ressuply area back a bit, so people cant defend with the door open like on monkey etc.
I hate respawn hugging, lets see how your D does without a ressuply 2 feet away ;D

Spies are limited to 1 LSD grenade to stop respawn and tactical spam.

================================================================

If you have ANY comments whatsoever you can mail me at the above address and discuss / point out a few things you feel need sorted, that is the whole point in releasing betas, i can't sort it unless YOU point out my map's flaws.

================================================================

THANKS TO:

Everyone on the catacmbs forum for testing it, RageFast, Mulchman, Scopes, all of [WTF?] For helping me with the sound problems,
all of DW and especially Icepik and edam0ng, Frasse and MUF for putting it on their server.

Mirage + Crespo for file hosting one of my betas :)
Thanks guys!

================================================================

>>>COPYRIGHT INFORMATION<<<

This map is copyrighted by mark simpson, please don't copy it or rip it without my permission...... please don't fuck me around.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!

Authors MAY NOT use this level as a base to build additional levels unless they contact me first and get permission.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in any way at all cause it's beta!

================================================================