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File: Double Trouble
Filename: dt.zip
Author: Cycloid
Downloads: 781
Description: Double Trouble
Size: 571KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress Classic Half-Life mod ****

================================================================
Title : Double Trouble
Filename : dt.zip
Author : Cycloid
Email Address : [email protected]
Website : www.callnetuk.com/home/cycloid
Version : 1.1
Description : TeamFortress Classic Half-Life Map
: 2 Teams, 4 Flags.

================================================================
* Play Information *

This map does not work properly without the TeamFortress Classic Half-Life
patch, which can be downloaded from
http://www.sierrastudios.com/games/tfclassic/
or from any good Half-life site.

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress Classic : Yes, 8 players per team
Difficulty Settings : No
New Sounds : No
New Graphics : Some custom textures
New Music : No
Demos Replaced : None
================================================================
* Construction *

Editor(s) used : Worldcraft 2.1
Compiled with : q2BeaVeR & Zoner's Half Life Tools
Known Bugs : none
Base : I drew a picture
Construction Time : far too long
Build Computer : AMD k6-2 350 ( clocked to 380 :)
HLCSG : 61
HLBSP2 : 71
HLVIS : 2024
HLRAD [extra, bounce 3] : 988

================================================================
* Files included in this archive *

dt.bsp : Map file.
dt.txt : Map briefing text.
dt_readme.txt : U R Here
dents.map : the entities for you're own mapping pleasure :)

================================================================
* Objective *

Capture The Flag !

- 2 Flags per team
- capture 1 = 1 point / 5 frags
- capture both in 30 seconds = 5 points
- captured/dropped flags return after 30 secs

================================================================
* Installation *

Extract dt.bsp and dt.txt file into your halflife\TFC\maps directory.
================================================================
* Greets *

- Anyone who attended the launch
- All who beta'd the map at the department of engineering and info beta
(cheers for the mucho helpfull feedback guys ) (and gals)(and "other"s)
- Clan [DHC]
- Wavelength and the HLERC.
- Pakman, Kamikaze and the rest of Satan's little Helpers [r.i.p.]

================================================================
* Version Info *

2000/01/28 V1.1

- Capture signs near upstairs resupply

- Capture points brought forwad slightly

- Upped the lighting a bit

- Downstairs resupply door opens sideways

- some texture / vis optimisation

2000/01/28 V1.0

- Animating texture for waterfalls

- Adjusted vox messages [we had a good argument about that, locknut ;)]

- Texturing stuff

- Vis tweakage around base main entrances

- Some Lighting adjustment, bounce to 3 = more ambient light

- Text message for grenade resupply

2000/01/18 V0.95

- Some Architectural Changes, mainly decorative stuff

- Some Texture Tweakage

- VOX flag messages

- Grenade Resupply in bottom spawn room

1999/12/15 V0.9

- Massive Changes to most of the map

- New Improved silo-style ramp room

- Opened up lots of areas, more room to frag in!

1999/11/21 V0.8

- First Beta Release

================================================================
* Copyright / Permissions *

Do What you like, I don't care. So long as you don' fob it off as your
own work or try and make money from it [without giving me some :)]
================================================================
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