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File: TFiguration v1.4 (core program)
Filename: tfigrv14.zip
Author: Ryan Haney
Downloads: 2777
Description: If you're confused about Team Fortress bindings, this may help. Once you have installed the program, just run it and click on load. Then load in your normal quake .cfg file and you will see it appear in the little text box on the bottom of the program. You can then select all the commands and keys to bind to them in all the little pull-down boxes. I recommend backing up your existing CFGs.
Size: 1.7MB
Date: 10/04/2002

Click to Download
Additional Info:
Title: TFiguration v1.4
Author: Ryan Haney
Quake Name: [KoQ] Snare
E-mail: [email protected]
Clan Homepage: http://www.gibbed.com/koq
Program Type: Freeware - do whatever you want with this

purpose:

I am sure alot of you have had a little trouble setting up
all your Team Foretress binding commands, so I decided to
make a little program to make it a bit easier. Once you have
installed the program, just run it and click on load. Then load
in your normal quake .cfg file and you will see it appear in the
little text box on the bottom of the program. You can then
select all the commands and keys to bind to them in all the
little pull-down boxes (NOTE: you can pick the key you want to
use from the drop-down, or just type it in manually). You will
notice that the commands are broken down into commands common
to all classes, and then commands specific to each class. Once
you have selected all the keys you want for certain commands,
then click the make button and your .cfg file will be updated
in the text window. It can now be saved to the file (NOTE: any command
without a key selected will not be added to the .cfg file).
At anytime, you can also edit your .cfg file manually in the
text box. Well thats about all there is to it. I suggest making
back up copies of your .cfg file just in case.

Misc Info:

This is my first attempt at using VB and so this program is
fairly simple in nature and doesn't have near the features
it could have if i knew all about VB. Im sure i could make
it much better in C++ since i know it well, but I need to
learn VB better for my job so i decided to use this as a
learning process.

Credits:

This program was inspired directly from the program QFig (the
best .cfg program out there) but since it doesnt have TF
support yet, i made one just for TF. I give all credit for the
idea to QFig and its author.

Versions:

1.0 initaial release
1.1 fixed capitialization bugs and some QW problems
1.2 added save as command, deleting of old data, and it
no parses the file for previous TGiguration inserts
and updates the comboboxes to the values.
1.3 Added new commands for TF 2.6 final beta, start up screen,
new FAQ in readme, new graphic
1.4 Removed commands taken out in TF 2.6 final, fixed start
up screen.


--------------FAQ---------------

"What is a .cfg file?"

These are the files run by quake to setup all your keys and settings. Everytime
quake is run, it runs your autoexec.cfg and config.cfg files to setup up your
initial settings.

"How do I use my newly made .cfg?"

You have two very simple options. First, you can just type in "exec myconfig.cfg" in
the quake console where myconfig.cfg is the name of your .cfg file. Second, in your
command line parameters to run quake, add "+exec myconfig.cfg" where mycongif.cfg
is the name of your .cfg file. In either case, any settings in your .cfg file will
overwrite the settings setup up by the autoexec.cfg and config.cfg

"How do I bind (setup) my keys?"

TFiguration does this for you automatically, all you have to do is execute your
.cfg file using one of the two methods mentioned above. Additionaly, you can load
up the config.cfg file from your TeamFortress directory (example: c:\quake\fortress)
into TFiguration and then make and save the file when you have all your keys
selected. This way, quake will automatically setup you keys when it runs with
TeamFortress by means of the config.cfg file. However, if you just want to know how
to bind keys, here is the proper method:

bind "key" command

Where key is the key you want to bind the command to. Examples:

bind "mouse1" +attack

bind "w" +forward

Example one sets the first mouse button to attack (fire your weapon) and the second
example sets the key w to be move forward. (Note: put your bindings in a .cfg file
or type them in at the quake console)

"What is TeamFortress?"

Why are you reading this file? Goto http://www.planetquake/teamfortress