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File: isembard
Filename: isembard.zip
Author: Funk Pig
Downloads: 592
Description: isembard
Size: 713KB
Date: 10/04/2002

Click to Download
Additional Info:
Section 1
**** This map designed for the TeamFortress v2.6 quakeC mod ****
02/09/98
======================= Map Information ========================
Title :
isembard
Filename :
isembard.zip
Author :
Tony (Funk Pig)
Email :
[email protected]
Description :
TeamFortress v2.6 Quake Map

Section 2
======================= Play Information ========================

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
Single Player :
No
Cooperative :
No
Deathmatch :
No
TeamFortress :
Yes
Difficulty Settings :
No
New Sounds :
No
New Graphics :
yes
New Models :
No
New Music :
No
Demos Replaced :
None
Level vised for GL :
Yes

Section 3
======================= Construction ========================

Base :
Fresh start.
Editor(s) and Utilities used :
WorldCraft, EntEd,
Known Bugs :
Minor Texture misalignment
Construction Time :
10 hrs
Build Time :
20 hrs
Build Computer :
P200 pro, 64Mb RAM
Vis Level 4 :
1500 secs
Light :
256 secs
Arghlite :
extra sampling, 259 secs

Section 4
======================= Installation ========================

This archive contains 4 files.


-isembard.txt You are reading it now.

-iembard.bsp The map file. Place it with you other TeamFortress maps.

-return.wav This goes in your fortress/sounds/artifact/ directory.

-chink.wav This goes in your fortress/sounds/misc/ directory.



Section 5
======================= Game Play ========================

This is a TeamFortress "Capture the Flag" map.

There are two teams to play on, each with their own flags. Once you have the flag, return it to your capture point which is at the top of the lift in your Library/Respawn room.

Section 6
======================= Misc Information ========================

Initially designed to satisfy demands from the UKTF community for a smaller map for use with smaller teams, it seems to have grown a little. It should still play fairly well with small teams.

Thanks go out to TFS for making TeamFortress and id software for Quake

There are a few new textures in this map which I spent quite a bit of time creating, I have no objection to other map makers using these textures in their own creations, but a word of recognition wouldn't go amiss!

Special thanks go once a again to SLAG PUPPY and his brother RICK for play testing, suggestions and comments

Finaly a beeeeg thankyou to the TF console at clan Erinyes and clan Oski, Its a mega site, I think I spent half the contruction time for this map browsing their site.

I have made extensive use of the textures used by Rogue software. If anyone has a problem with this please let me know and I will remove the map from my site and put out a message to all ftp sites holding this map.


Section 7
(c)copyright 1998 by Tony Seymour
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED four (4) FILES ARE INCLUDED IN THE ZIP.
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.
email: [email protected]