TF > Maps > Individual Maps
File: Ice Land 3
Filename: iceland3.zip
Author: DyerMaker
Downloads: 635
Description: Ice Land 3
Size: 549KB
Date: 10/04/2002
Click to Download
Additional Info:
1/30/98 5:51 PM PST
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Map Title : Ice Land 3
FileName : iceland3.bsp
FileDateTime : 1/30/98 5:15pm
FileSize : 1,276,076
AccompanyInZip : This TXT file, 2 mdl's (ammo pack and crystal)
Author : DyerMaker (Leader of Clan Kavorkian)
AuthorSigInFile : Yes. Find it.
Author Email Address : [email protected]
Map Description : Team Fortress Map with low friction simulating snow
Add'l Info : http://www.antrononline.com/quake
: SERVER ADMINS PLEASE READ NOTICE BELOW
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Play info:
Single Player : To look around and get oriented
Coop : No
Deathmatch : No
Team Fortress : Of course!
Difficulty Settings : No
New sound/mdl/textures : 3 custom textures (snow, ice, trees w/snow)
crystal model w/ 2 fullbright skins,
imbedded ambient sounds: ambient_brook,
ambient_ice_moving, ambient_high_wind (requires
Ambushed! Mega TF mods for these sounds)
It runs on non-MegaTF - gives error & then loads
Base : Version 3 of original (new level from scratch)
Tools used : WorldCraft version 1.5b Registered,
TreeQBSP, DOS Edit.
Build Time : Over 112 total hours, but who's counting? :}
Vis Level : Level 2 Vis
Vis Time : 13584 seconds (human time = about 3 hrs, 47 min)
Build Computer : Pentium 166 MMX with 64 MegaBytes RAM
Light Time : 109 seconds
Run Extra : No extra light sampling
Known Bugs : Too early to tell. IceLand3 is going into playtest
stage today 1/30/98, I'm hoping this is the final!
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Legal: : (c) 1998 DeVance DeZynes, Unltd.
All rights reserved.
Free distribution via Internet for TF Game play
on TF servers is granted without charge
and at own risk.
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Other: : Ski the slopes, get the other team's crystal. Have
fun. Get used to going and then reversing direction
quickly to facilitate stopping.
*********************** IMPORTANT NOTICE *****************************
* SERVER ADMINS: *
* * Running 2.6 and above, place this line in the mapX.cfg file *
* that follows ICELAND3: sv_friction 6 *
* * Running 2.5 and/or Mods, place this line in the mapX.cfg file *
* that loads ICELAND3: sv_friction 1 *
* and in the mapX.cfg file that follows ICELAND3: sv_friction 6 *
* Feel free to write for details, [email protected] *
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Modifications:
Changes from version 2: : 1) Bigger.
2) Pad to take enemy Crystal to.
3) Biosuits everywhere (prevents MegaTF toaster mod
from getting you in the water).
4) Revised Sniper ledge.
5) Snipers have a couple class-only ammo packs.
6) Water way into the Crystal room - Risky!
7) Illusionary hillsides for snipers in snow field.
8) Deeper water so sentries work right (2.5 bug?),
and a pad to MegaTF "lay" on in Water room.
9) Added a warp in lower ammo.
10) Removed 2 teamspawns in lower ammo, leaving
2-each teamspawns in lower and upper ammo rooms.
11) Added a darkened ledge in Crystal room for
defenders (where you warp to from l.ammo room).
12) Added "lights" and left lots of shadows.
13) Added a ledge & ladder in Main room above suits.
14) Added another ice_moving, more brooks & bubbles.
15) Added abominable snowman to Intermission room.
16) Moved Start to Intermission room.
17) Added Maphelp line.
Changes from version 1: : 1) Removed Gren2 in upper ammo.
2) Moved Crystals- they were getting on the sniper
iceburgs in the Crystal Room. (Sniper burgs are
team only!)
3) Added Intermission room.
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Credits & Thanks: * Midori, inspiration. The field in 2Brave1
was the tightest open area in a map to date,
probably until ICE LAND.
* My clan, the Kavorkians. Thanks guys for beta
testing, downloading all those failures, and
telling me this was worth it.
* Ambush of Ambushed! Mega TF Mods. He's my hubby
and overall hard-assed level-critic. :P
* All the people who play on our MegaTF server and
helped with ideas, constructive criticism, who
whined and bitched, who praised and glorified,
who never said anything but said it all anyway.
Thank you from the bottom of my heart.
* Ben Morris for WorldCraft. You oughta ask for
more than thirty dollars, dear. (I'm a female so
I *can* call you dear!) :P
* The TF Team for making TF happen! When will you
release the code for 2.6+ to Ambush???
* ID Software for making Quake happen!
* Greg Lewis for TreeQBSP. THANK YOU! THANK YOU!
* Anyone who reads this entire txt file! Thanks!
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More info can be found at my site: http://www.antrononline.com/tazmen
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