TF > Maps > Individual Maps
File: FrontLine
Filename: frontlin.zip
Author: DyerMaker
Downloads: 675
Description: FrontLine
Size: 460KB
Date: 10/04/2002
Click to Download
Additional Info:
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8/30/98 This Level is Designed for Mega-TF Only
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Title : FrontLine
Filename : frontlin.bsp
BSPFileSize : 1,332,596 uncompressed
Author : DyerMaker (created for Ambush, MD.)
Email Address : [email protected]
Description (more below): detpack other team's essential area
Additional Map Info : http://www.telefragged.com/blueprints/frontline.html
TeamFortress Info : http://www.planetquake.com/teamfortress
Mega_TF Info : http://www.antrononline.com/mega-tf
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Play info:
Single Player : To look around
Coop : No
Deathmatch : No
Mega-TF : Yes (classic TF will miss essential parts)
Difficulty Settings : No
New sound/music/graphics: 3 sprites, handful of textures, 1 model
Base : New level from scratch
Tools used : WorldCraft 1.5b (Reg), DOS edit, CustEnt's QBSP,
RVIS, IKLITE, AdQuedit, QMe, QuakeMap, PSPro
HandBuild Time : appx 60 hours spread out over 30 days (this version)
Compile Time : 113 seconds with CustEnt's QBSP
Vis Info (non-GL) : machine: Pentium 233 64 MB RAM
testlevel = 3
1509 Numportals
129 seconds elapsed
Light Time (extra) : 170 entities read: 2min 6sec, IKLITE
Known Bugs : This is v1.3. It's not really a "bug" but I get
this all the time: you can "step out" of the
transport Chinook. That's because the visual and
physical helicopters are 2 seperate entities. The
"visual" one turns and the physical one doesn't.
Also, starting QWCL.EXE with a heapsize of 65,536
has been reported to smooth gameplay.
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Other:
Playinfo : This is not straight-CTF. The object is to get your
team's demoman behind enemy lines and have him det-
pack the enemy's critical possession. Reds need to
blow up the invading (Blue) team's supplies, while
the Blues need to assassinate the Red's commander.
Red and Blue Basecamps are *not* duplicates
of each other. Players will find their favorite
squad to join at map load: 1:Offense, 2:Defense.
BLUE TEAM INFORMATION:
The Blue team is the "invading" (offense) team.
Conquer Red's territory primarily by destroying
their chain of command. Assassinating he Red's
General (via detpack) gives Blue Team 10 points.
Blues respawn in a hovering Chinook helicopter.
AMMUNITION:
Ammunition can be retrieved from the back of the
Hummer or near the Supply boxes. Grenades and
Detpacks are resupplied inside the Blue's Cave.
BLUE SCOUT: Calls in Aerial support by turning on
the radio in the Blue's Tent. A Transport Chinook
arrives outside the jungle to transport Blues to
the Red's FrontLine. Red's may ride the Chinook
back to the Blue's FrontLine, as well.
BLUE DEMO: Scores points for the team by det
packing the Red's General (in the Reds tent).
RED TEAM INFORMATION:
The Red team is the "home" (defense) team. They are
trying to blow up Blue's supplies to keep them from
invading their territory. Destroying (via detpack)
the Supply boxes gives Red Team 10 points.
Reds respawn in the Hospital Tent (big red + ).
AMMUNITION:
Ammunition can be retrieved from inside the Red's
tent (where the General is). Grenades and Detpacks
are resupplied inside the Red's Cave.
RED SCOUT: Activates minefield by touching the
activation lever inside Reds Tent.
RED DEMO: Score points for the team by det
packing the Blue's Supply boxes.
RED ENGINEER: Digs out "trenches" for Red team
with your spanner wrench. This will
expose long passageways that lead to the
Battlefield.
ANY RED CLASS: Activate the Tank by standing be-
hind the turret. Tank shoots twice every 10 sec.
Secrets : Wraith of clan Nebula found a killer spot to
grenade jump to, so I added a slow, lean goal to
restore his health, armor & ammo. You can't see the
goal, but if you find it it says "Wraith's Rock!"
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Version Info:
: new in beta 1.1 (Public Beta)
Fixed goal messages. (doh!)
Added marching dogs.
Armors are now kevlar + wooden. (both)
new in beta 1.2 (Public Beta)
Added (2) Wraith's Rock goals.
Added maphelp line.
new in v1.3 (Public Release)
Lots of fixes: reds can't destroy
blues supplies until they're back. (doh!)
All (hopefully) messages are correct now.
Resupplies give 100% of stuff the first time.
I'd like to think I'm done now :}
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Install Info:
TeamFortress Files: : fortress\progs moon_md.spr
: fortress\progs vinez_md.spr
: fortress\progs mine_md.spr
: fortress\progs heliprop.mdl
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Legal: : (c) 1998 DyerMaker
All rights reserved.
Distribution via Internet for TF Game play
on TF servers is granted without charge
and at own risk.
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Thanks: : id, for Quake
The TFS crew, for Team Fortress
Carl Glave, for CustEnts
Ambush, MD., for getting CustEnts working with Mega,
for heliprop.mdl & mine_md.spr, and for ur patience!
JamsBonBon, MD., for letting me squash ur ideaz :P
Big Thank You to the Private Playtesters:
Enon`, Pineapple, MD., Zombie, MD.,
JamsBonBon, MD., Ambush, MD.
Wraith, for the cool spot (Wraith's Rock!)
Everyone who wrote in support of FrontLine
You, for reading this :}
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Page Pimp:
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*** Get Your Answers At Blueprints ***
http://www.telefragged.com/blueprints
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