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File: 2fort5 Steal
Author: Rev.Hippie
Downloads: 1951
Description: 2fort5 Steal
Size: 5KB
Date: 12/05/2002

Click to Download
Additional Info:
*** this map designed for the TeamFortress quakeC patch ***

June 16th, 1998
Title : 2fort5 Steal
Filename : 2FORT5ST.ENT
Author : Jim "Rev.Hippie" Davis ([email protected])
Author (Original BSP) : John 'Jojie' Cook ([email protected])
Devin 'Network' Jenson ([email protected])
with special thanks to Someone ([email protected])
Description : A keep-away (steal) version of 2fort5.
Where to get it :
* Play Information *

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes, works for 2-32 players, best for 8-24
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Base : 2fort5 (by John Cook, of course)
Editor(s) used : BSP2ENT and EntEd
Known Bugs : None.
Build Time : Have to do it yourself, it's an ENT patch.


This map is designed specifically for the TeamFortress quakec
patch v2+.

This is an entity-only update to 2FORT5.BSP. This essentially CONVERTS the
game from Capture-The-Flag to Keepaway. Only the server needs to install
this! Move this file into your maps directory with QBSP.EXE and
2FORT5.BSP, and run

qbsp -onlyents 2fort5st.ent 2fort5.bsp


There is one flag in the middle of the bridge. Anyone can take it. As
long as the person that takes it keeps it, his team gets 1 point every 20
seconds. If he dies, the flag immediately returns to the bridge.

If he touches either of the basement touchpads (where the flags normally
reside), his team gets an additional point and 5 health every 20 seconds.

If he touches either of the attic touchpads (where the capture point
normally is), his team gets an additional point and 5 seconds of quad
power every 20 seconds.


- There is only one flag. It is in the middle of the bridge.

- The flagbearer cannot enter the upstairs supply room--he will die. He
also can't enter the sniper nest RESPAWN room. He can enter the supply
room, but if someone holds open the spawn room door and he runs in, it
will kill him.

- Anyone can enter the sniper supply room and the basement supply room in
either base.

- The wind tunnel pushing enemies out of the sniper supply room has been