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File: Ephidrina War Grounds
Filename: ewg1.zip
Author: SirLiam-vVv
Downloads: 694
Description: Ephidrina War Grounds
Size: 882KB
Date: 10/04/2002

Click to Download
Additional Info:
*** this map designed for the TeamFortress quakeC patch ***
http://www.planetquake.com/teamfortress

3st of June 1998
================================================================
Title : Ephidrina War Grounds
Filename : ewg1.bsp
Author : Gjermund 'SirLiam-vVv' Jensvoll
Email Address : [email protected]
Description : A 2fort clone, with some inspiration from ctf5, ctf2m2 & ctf2m6.
Two teams battle it out for honour and glory!

Additional Credits to : Team Fortress Software for making
such an excellent Teamplay addon for Quake. (Especially Robin for
fixing the detpack bug only some mins before the tf2.8 release)
[CG]DeadPool2, >V< SailorScout, TyR-T2[CE] and
Midori[BH] for helping me with some problems.
PlagueBearer]OSKI[ for suggestions and helping me with _many_
problems. :)
All the beta testers, and especially clan -=elop=- for
many bug reports, suggestions and comments. Thanx guys!

Where to get it : ftp://tf.ethereal.net/pub/levles/ewg1.zip
ftp://ftp.cdrom.com/pub/quake/levels/team_fortress/d-f/ewg1.zip
================================================================
* Play Information *

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes, works for 2-32 players
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Base : New level from scratch
Editor(s) used : Worldcraft, EntEd, Edit and Wordpad
Known Bugs : Gray areas on the upper sniperloft from the sides :(:(:(
I'll try to fix it and release ewg2.
Build Time : Many hours
Texture Wad used : Quake textures and the TF textures by Gorgon

=================================================================

Details:

This map is designed specifically for the TeamFortress quakec
patch v2+.

It is capture the flag style map, with the following objectives:

The blue team must capture the red flag from the basement of the enemy
fort, and take it to the blue fort.

The red team must capture the blue flag from the basement of the enemy
fort, and take it to the red fort.

Each team must try prevent the opposing team from achieving their objectives.

If the flag carrier is killed, they drop the flag to the ground where it remains
for 30 seconds after which it returns to the basement. Unlike standard CTF,
team members cannot return the flag by running over it.

There are three ways into each fort. Two of them are waterways. One have to be detpack'ed up.
The second one has to be shot open by a hwguy, AND has to be opened from the inside of the fort.

----------


* Copyright / Permissions *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED Two (2) FILES ARE INCLUDED IN THE ZIP.
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.

© Copyright 1998 Gjermund Jensvoll