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File: Silicon Valley v3
Filename: svalley3.zip
Author: Greymon
Downloads: 539
Description: Silicon Valley v3
Size: 629KB
Date: 10/04/2002

Click to Download
Additional Info:
19 May 1998

================================================================
Title : Silicon Valley Version 3
Filename : svalley3.bsp
Author : Matt Manuel(Greymon)
Email Address : [email protected]
Description : Team Fortress level with 9 starts per team

Thanks : Fyredancer, Scarecrow-X, Crazy Ivan, ]BK[IRS, and all my other
map testers.

Huge Thanks : to PlagueBearer|OSKI for invaluable advice and technical support,
as well as many great ideas.

Additional Credits : All the usual list of ID and TF programmers


Check out Clan AR's server hosted by Crazy Ivan =Red_October={Clan AR} 205.152.0.22:28000
It also features his awesome map TFexper3. Version 4 out soon.
Also check out my friend Bloodfire's page:http://www.cyberhighway.net/~dhudson/bloodfire/
He's also got some great maps in the works.

================================================================

* Play Information *

Single Player : No
Co-operative : No
Deathmatch : Nope.
TeamFortress : Of course...

Contents : svalley3.bsp
svalley3.txt
medpack.mdl
chip.mdl


New Sounds : No
New Graphics : Yep, I recolored some textures.
New Music : No
Demos Replaced : None, who would replace that great TF movie?


* Construction *

Base : New level from scratch
Editor(s) used : Worldcraft, EntEd, AdQuedit
Known Bugs : None worth mentioning.



Build Time : Too long; much too long.

Compile machine : Pentium 200, 32 Megs
Compilation Time : Around 20 mins total

================================================================

* The Aim *

Standard Capture the Flag TF. Actually, it's a computer chip, and you have to process it,
but you get the idea. Silicon Valley, as in the place where your computer chips are made. Figure
it out. There is also the opportunity to score by detpacking the enemy computer center.

================================================================

* Latest Version *

Svalley3 is a complete overhaul of svalley2. I've completely re-textured and re-lit it.
Also, I've started cleaning up the map, removing excess brushes and textures. Also, I've added a
great deal more detail to give it a more thematic edge.

As mentioned above, I added a little bit to new gameply. Now the computer center, where a team
takes the enemy flag to capture it, can be temporarily destroyed. The computer will bebuild itself
after 10 seconds. The demolitionist will be rewarded 3 frags and his team receive 3 teamscore.
Hopefully this will add a little bit to relieve the monotony of capturing the chips over and over.
DO NOT attempt to destroy your own computer. I have no mercy on llamas.

================================================================

* Other Info *


Well, this map is pretty simple. Two forts at opposite ends of the map separated by water
(hmmm...sounds familiar). However it is not simply a 2fort clone (if
you are a llama who only plays 2forts, you will get lost, but dont expect any sympathy from me).
In addition to a narrow bridge, there are two ledges high on each wall providing ways across the
water. Of course, there are water passages to get you out of the water if you fall in. In
addition, the valley (yard, whatever) between the two bases is large and contains two bunkers
and a sniper tower on each side. THERE IS NO BLOODY SNIPER ROOST!! Use the tower. It actually
requires some talent though, so I understand why most snipers are afraid of it. There is very
little cover for the snipers, to prevent them from dominating the large yard.
This map is intended to be harder than most to cap on. The chip return is set at 30
seconds to make it more difficult for one person to cap alone by moving the flag forward bit by
bit. Hopefully this map will force people to work in organized team fashion, such as offensive
squads.
When you steal the enemy's chip, take it to the computer terminal in the room below the
entrance to the flag area. Team scores are the standard 10 points per cap.
There is a door immediately up and to the left inside each base that can only be opened
by the home team; it's not a bug. Also, resupplies and respawns are separated, and the respawn
doors are one way to (hopefully)prevent respawn camping and limit telefrags.

Everything else you should find out in play. :)

===============================================================

* Copyright / Permissions *

You are free to post it anywhere free of charge only...but tell me (email) if you do. Any
server who wants to use it, please do. In fact, you all better or I'll get real upset. Do not
modify or alter this map in any way or use it as a basis for other maps without my permission.