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TF > Maps > Individual Maps
File: Silicon Valley v2.0
Filename: svalley2b.zip
Author: Greymon
Downloads: 615
Description: Silicon Valley v2.0
Size: 580KB
Date: 10/04/2002

Click to Download
Additional Info:
19 March 1998

*THIS IS THE CORRECTED VERSION OF SVALLEY2.BSP. IF YOU ALREADY HAVE SVALLEY2, YOU DO NOT NEED
THIS UNLESS YOU RUN A SERVER. SVALLEY2B HAS THE ENTITY CORRECTIONS IN PLACE IN CASE YOU DON'T
KNOW HOW TO INSTALL THE CORRECTIONS IN THE SVALLEYENT.ZIP IF YOU DO NOT ALREAFY HAVE SVALLEY2,
GET THIS ONE*

================================================================
Title : Silicon Valley v2.0
Filename : svalley2.bsp
Author : Matt Manuel(Greymon)
Email Address : [email protected]
Description : Team Fortress level with 9 starts per team

Thanks : to all my map testers and friends...{TDW}Thabias and
{TDW}Rock, IRS and jbenjamin of Clan BK, Thunder,
Krayn(COTA), TLA ]TF[, VietCong and Clan {RAGE}, and
LARS.

Huge Thanks : to Crazy Ivan{F} for doing everything from technical
advising to running my map on his server and helping me
test it. And to TraCeR{DS} for introducing me to Quake
and TeamFortress.


Additional Credits : All the usual list of ID and TF programmers


Check out Crazy Ivan's server {Public}=Red_October 205.152.0.22:28000
It also features his awesome map TFexper.
Also check out my firend Bloodfire's page:http://www.cyberhighway.net/~dhudson/bloodfire/
He's also got some great maps in the works.

================================================================

* Play Information *

Single Player : No
Co-operative : No
Deathmatch : Nope.
TeamFortress : Of course...

Contents : svalley2.bsp
svalley2b.txt
medpack.mdl
chip.mdl


New Sounds : No
New Graphics : No, but I borrowed medpack.mdl from somewhere(can't remember where).
New Music : No
Demos Replaced : None, who would replace that great TF movie?


* Construction *

Base : New level from scratch
Editor(s) used : Worldcraft and TF EntEd
Known Bugs : Dispensers tend to fall through the floors on the ramps to flag.

Build Time : Too long. Two weeks on and off due to school. Then two more weeks to
fix bugs and improve the map. Then a few more days to turn into svalley2.
Compile machine : Pentium 200, 32 Megs
Compilation Time : Around 20 mins total

================================================================

* The Aim *

Standard Capture the Flag TF. Actually, it's a computer chip, and you have to process it,
but you get the idea. Silicon Valley, as in the place where your computer chips are made. Figure
it out.

================================================================

* Latest Version *

Svalley2 has an additional respawn room with three more starting points. Also, I have
added another base entry to make offense easier. Apparently too many whiny clan babies don't like
not being able to cap alone. Basically the new entrance makes it harder for defenses to depend
solely on sentries for defense. I also fixed some texture bugs that were annoying me.


================================================================

* Other Info *


Well, this map is pretty simple. Two forts at opposite ends of the map separated by water
(hmmm...sounds familiar). However it is not simply a 2fort(fill in the boring blank) clone. In
addition to a narrow bridge, there are two ledges high on the wall providing a way across the
water. Of course, there are water passages to get you out of the water if you fall in. In addition, the valley (yard, whatever) between the two bases is large and contains two bunkers and a sniper tower on each side. THERE IS NO BLOODY SNIPER ROOST!! Use the tower. It actually
requires some talent though, so I understand why most snipers are afraid of it.
This map is intended to be harder than most to cap on. The chip return is set at 25 seconds to make it more difficult for one person to cap alone by moving the flag forward bit by
bit. Hopefully this map will force people to work in organized team fashion, such as assault and
defensive squads.
When you steal the enemy's chip, take it to the computer terminal in the room below the
entrance to the flag area. Team scores are the standard 10 points per cap.
There is a door immediately to the left inside each base that can only be opened
by the home team; it's not a bug. Also, the respawn doors are one way to prevent respawn camping
(thanks to John Cook's 2fort5, for the idea).
Everything else you should find out in play. :)

===============================================================

* Copyright / Permissions *

You are free to post it anywhere free of charge only...but tell me if you do. Any server who wants to use it, please do. In fact, you all better or I'll get real upset. Do not include
this map in any CDs or map packs without my written permission. Do not modify or alter this map in any way without my permission.