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File: Stooge1
Filename: stooge1.zip
Author: MOB-RULES
Downloads: 562
Description: Stooge1
Size: 553KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress or MegaTF QuakeC mod ****
8/01/98
===========================================================================================================
Title : Stooge1 (The Three Stooges go fragging)
Filename : stooge1.zip
Author : J. Watson (MOB-RULES)
Email Address : [email protected]
Description : TeamFortress or MegaTF Quake Map

Check out the TeamFortress homepage at:
http://www.planetquake.com/teamfortress/
===========================================================================================================
* Play Information *

This map does not work properly without the TeamFortress or MegaTF QuakeC patch, which can be downloaded
from http://www.planetquake.com/teamfortress/ or for MegaTF from http://www.antrononline.com/mega-tf

Single Player : No
Cooperative : No
Deathmatch : Yes
TeamFortress : Yes
MegaTF : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : No
New Music : No
Demos Replaced : None
Any additions for MegaTF : Yes

* Construction *

Editor(s) used : Worldcraft, Quark, Qoole
Known Bugs : None yet, but really shouldn't be any (famous last words)
Build Time : One helluva lot of hours (about 1 week (130 hours) mostly trying to fix leaks
and learn the limitations of WC).
Compile Time : 104 secs for Wqbsp, 871 secs for Arghlight -extra, 320 secs for Rvis -level 4
working on a 233MMX with 128megs of ram.
Special Thanks : Clan TsB for thier help in debuging my map and putting up with me. NCNJ's server
admin Morgan for putting my map up (one hell of a guy).
-----------------------------------------------------------------------------------------------------------
*Game play*
#1 - I put in a loft for a sentry near the flag (engineers have fun).
#2 - A camouflage loft is in the basement for snipers.
#3 - I left one hell of an expanse in the basement (with a sort of a maze thrown in) for fraging to your
hearts content.
#4 - The two bridges are a little narrower on purpose because if a member from each team tries to cross it
someone is bound to die (exception to the rule might be a MegaTF Airscout who can jump over you).
#5 - I used the same texture in the basement to make camouflage easier and I picked that color so
sentries can be seen easier.
---------
#6 - There are killer fish in the water if this map is used on a MegaTF server.
---------
#7 - All respawn rooms have TEAM SENSITIVE DEATH FIELDS in them (respawn camping will not work on this map).

* Other Info *
If you like this level mail the server operators and let them know.

How to use this map:
Copy the stooge1.bsp file into your quake\fortress\maps and stooge.wav into your quake\fortress\sounds\misc
directory.