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File: Snipe to all
Filename: snip2all.zip
Author: Sheen
Downloads: 590
Description: Snipe to all
Size: 338KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.* quakeC mod ****
04/16/99
================================================================
Title : Snipe to all
Filename : snip2all.bsp
Author : I.H. Schots - `Sheen
Email Address : [email protected]
Description : TeamFortress v2.* Quake Map

Additional credits : Muad'Dib, ZeBigBoss [TQ] for testing
================================================================

* Version Updates *

This is the first public map. Previous version have been tested
on the TeleQuake server. These old version were pretty buggy.

x* Play Information *

Single Player : No
Cooperative : Yes
Deathmatch (2-32) : No
TeamFortress (2-10) : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Base : None especially.
Editor(s) used : Qoole 2.5, Ented
Known Bugs : Bug? Disadvantage maybe. One lightlevel on the
blue side hasn't been lowered. So blue side is
a wee bit more in the light.
Build Time : 4 weeks with testing rebuilding and testing.
Just 102 hours to vise this critter. If you
aren't use a 3dfx card, don't nag about the
occasional black sky. I've done a full vis.

* Game Play *

Snipergame.

* More info *

I've started building this map as a test. My goal was to find out if
high detail maps could work in Quake. It shows that it can be done.
Except for 102 hours of vising on a Celeron 333Mhz was a little on
the looooong side.