Team Fortress File Factory
News  Essentials  Aliases  Configs  Utilities  Paks  Maps  FAQ  Search  Contact
   [ TF ]  TFC
FILE  INFO
TF > Maps > Individual Maps
File: South 0f Heaven
Filename: s0h.zip
Author: Jakub Rypar
Downloads: 773
Description: South 0f Heaven
Size: 1MB
Date: 10/04/2002

Click to Download
Additional Info:
*********************************************************
-=South 0f Heaven=-
Realm of -c l a n GotT-
=================
http://travel.to/gott
-----------------

'An Unforeseen Future
Nestled Somewhere In Time
Unsuspecting Victims
No Warnings, No Signs
Judgment Day - The Second Coming Arrives
Before You See The Light You Must Die'

SLAYER -South Of Heaven-
*********************************************************


*** this map is designed for the TeamFortress 2.9 quakeC patch ***
http://www.planetfortress.com/teamfortress

May-July '99
================================================================
Title : South 0f Heaven
Filename : s0h.bsp
Author : Jakub Rypar [GotT. BamB1/ >L Email Address : [email protected]
Description : 2 Bases CTF Map
Where to get it : ftp.cdrom.com; www.weh.rwth-aachen.de/~jr/s0h.zip
Where to play it : the *brand new* EuroIGL-Server: 134.169.73.1:27500 (sooner or later :)
================================================================
* Play Information *

Single Player : not this time
Cooperative : kind of
Deathmatch : sucks
TeamFortress : Yes, 7 respawn spots/team
Difficulty Settings : hrmpf
New Sounds : no
New Graphics : 2 new models ('based' on the Quake-Runes)
Textures from various sources (thanks!!)
New Music : Nope
Demos Replaced : None

* Construction *

Base : New level from scratch
Editor(s) used : Worldcraft, EntEd, qME Lite, WordPad
Known Bugs : it's not a bug - it's a feature (well, there is a corner where you
can get stuck; no idea why ...)
Build Time : far too long

=================================================================
Installation: Unzip with -d to your quake directory.
Files: fortress/maps/s0h.bsp
fortress/maps/s0h.txt
fortress/progs/bl_rune.mdl
fortress/progs/rd_rune.mdl
fortress/sound/items/cap1.wav
fortress/sound/items/cap2.wav
s0h.loc

=================================================================
Details:
--------

Cybervalhalla or the First Circle Of Hell ... You decide. 2 opposing Sides of Undead Warriors
battle it out for the Holy Runes located deep within each Side's Realm.

This is a medium-sized CTF map that was designed with Teamplay and Strategy in mind.
Your Goal is to take the Enemy Holy Rune and capture it in the middle of your Main Hall.


- There are 2 Realms, facing each other across the Central Hub (featuring Water1.2 ), each
having 3 ways in and 2 ways out.
- You Respawn in a pretty uncampable Haven, cherrish it - you can't return until you die.
- Then comes your Main Hall, the main Crossroad in your Realm. Shoot the button to start the
Elevator (you can also start the enemy Elevator, just takes time & aiming). Go down for
Supplies. The Holy Water heals you and damages the Enemy. Find the Illusionary Wall for
some Goodies and a nice Sentry spot. There are some Supplies (for both Sides) down at the
Water Entrance.
- The Sniper Bunker is behind the door near the Main Entrance. This fast-closing door can be
opened only by a friendly sniper. The deck itself lies in complete darkness. This favors
llamas who use whiteskins, but since most 'good' snipers do, the odds should be even. Use your
flares if you get scared ..
- A Bridge spans the Central Hub (also known as Yard). It directly connects both Realms.
- The Lower Entrance (below the Bridge) takes you up the Spiral Staircase to the Side Entrance
of the Main Hall.
- And finally there is a WindTunnel that takes you from the water straight to the enemy
Rune Sanctuary. Use it! It can be opened by an Engineer, a Detpack or a HWGuy-Saw and
stays open for 2 minutes. You can also exit the water in the Hub near one of
the Lower Entrances.

Hell Awaits!
Have Fun :)
=================================================================

Thanx: TFS for TF
Ben Morris for Worldcraft
Al Bahr for EntEd
Geoff Phillips for Mergewad
Rene Post for qME
Greg Lewis for TreeQBSP
Everyone who helped with playtesting
Volker Man1tu Kessler for the GotT-Texture
once again, Bernhard ExcalibuR von Meding for vising
clan Jägermeister (esp. Ghetto and Leon) for help

===========================
Copyright and Legal Notices
===========================

As usual, I don't care what you do with these files as long as you don't sue me ...

No snipers were harmed during the making of this map.

(c) '99 JR