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File: Da PiPeLiNeZ
Filename: pipeline.zip
Author: Phiend(EGH)
Downloads: 568
Description: Da PiPeLiNeZ
Size: 300KB
Date: 10/04/2002

Click to Download
Additional Info:
## Released 1 January 1997 ##

**** This map designed for the TeamFortress v2.6 quakeC mod ****

================================================================
Title : Da PiPeLiNeZ
Filename : pipeline.zip
Author : Phiend(EGH)
Email Address : [email protected]
Description : TF 2.6 Map - Raiders VS Gaurdians

================================================================
* Map Information *

This map does not work properly without the TeamFortress v2.6 QuakeC patch.
It can be downloaded from http://www.planetquake.com/teamfortress/ or from
ftp.cdrom.com

Single Player : Nah, only for looking around
Cooperative : Hell no
Deathmatch : You can try, I wouldnt count on it
TeamFortress : HELL YEA! <------------
Difficulty Settings : Uh no
New Sounds : Fraid Not
New Graphics : Nope
New Music : Just put in a CD with a kool track 7
Demos Replaced : None

* Construction *

Base : New level from scratch
Editor(s) used : WorldCraft, Quake Army Knife (QuArK)
Known Bugs : None known, First release
Construction Time : 'Bout an hour
Build Computer : 200 MHz Pentium w/32 MB
BSP : 5 mins
Light : 70 seconds
Vis - Level 4 : 3047 seconds

Inspiration for level : Strange images flashing through my head...

Thanks to : Id, TeamFortress Software, Scorpio¹, A$$A$$IN[EGH],
: Elder Gods of Hell Clan


* Files included in this archive *
pipeline.bsp : Map file (see below for instructions).
pipeline.txt : The text file you are reading now, DUH!

* Game play *
This is a unique map set up like so: Team 1, The Gaurdians gaurd their secret
weapon (The Thunderbolt, which is locate on the bottom floor) from Team 2,
The Raiders. The Raiders start on the roof and must infultrate the building,
sieze the Secret Weapon and return to the roof to get 7 frags for their team.
The Gaurdians have a tactical advantage because they just need to sit on
their asses and gaurd but there is no enemy flag for them to capture. I
think this should even out pretty good.

*Stuff you should know about this map*
This is (as you probably know) an experimental idea, i think it will even out
pretty good but I dunno for sure. So if it sucks IM SORRY but at least I
tryed something new! And also dont judge all my maps by this one, im sure
future maps will be nothing like this one.

* My Other Maps *
Ill probably be releasing a whole crap load of maps (hopefully for Quake 2
mostly). But Ill probably at least make the level "Hell" for my clan The
Elder Gods of Hell for Quake 1.

* Other Info *
If you like this level mail the server operators and let them know.

Any comments/suggestions/ideas are welcome. If anyone wants the .map/.rmf
files to hack around with just email me at the above address and ask nicely.
PLEASE TELL ME ([email protected]) OF ANY ERRORS OR BUGS!!

* To the server operators *
If you use this map on your server, please email me cuz I'd like to play
my map on the Internet and see how it plays with alota players. If you have
problems running this map (it crashes, etc) PLEASE let me know! Thanks.

* How to use this map *
Copy the pipeline.bsp file into your quake\id1\maps or quake\fortress\maps
directory. In quake (using Team Fortress) type 'MAP HANGARS' (no quotes)

* Copyright / Permissions *
Authors MAY use this level as a base to build additionallevels if they mail
me first and ask nicely.

You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.