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File: Hank's Campground
Filename: hcamp-0.1.zip
Author: Hank
Downloads: 586
Description: Hank's Campground
Size: 1.2MB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.5+ quakeC mod ****
Release Date: January 10, 1998
==============================================================
Title : hcamp : ie. Hank's Campground
Filename : hcamp.bsp
Author : James I. Battles aka: Hank or MaTr1X Hank
Email Address : [email protected]
web page : http://sierra-tech.net/okaloosa/pages/bailbonds
Description : TeamFortress v2.5+ Capture the Flag style map

Additional Credits to : -id for making Quake

-Ben Morris for WorldCraft
-Jeremy Morton carrier
of the Ented torch! If you need an editor,
Ented is an valuable tool unless you are an
einstein in the entity editing world! Even so
it will still save you time in correcting
errors that even einstein might make eg. TYPE-O
-The Jones's/ Your Map is a step up!
-All the map makers of TF Maps
-The one single person I ran into on Gamespy
chat who gave me some advice about Rvis so
I could finish this thing: Here it is Rap!
It is still to big and I am sure the next one
will be smaller. There is to much gray even
at full vis:)
Thanks also goes out to GOOSE. I don't know you
personally, but your prefabs were a vitale learning
tool.
************************************


================================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or
higher QuakeC patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress : Yes
Single Player : Only if you like dancing by yourself:)
Cooperative : No
Deathmatch (2-16) : No
Difficulty Settings : No
New Sounds : Same ones but enclosed .
and thanks owed to the designers(Gotflag.wav
Cap1.wav and Cap2.wav)packaged w/in case you
don't have them!
Models : Nope!
Textures : All from quake and wads supply from Worldcraft
plus extras from TFconsole.Thanx Console !
Demos Replaced : None
AutoTeam : I think I turned it on ! too many more important things
on my mind like bugs!
Hook : No

* Construction *
: It has been a mess just for this one map.I finally
filled three rather large chunks of it and removed
some things including one wicked four tear spiral
staircase. Believe me it was not without pain .
excerpt: I am releasing this even with the grey because I worked too hard
on it just to let it go. I will try to fix it and rerelease it.
If any body can truly make a contribution to the correction of
this problem , let me know. Thank you!
version update: This is a revised version with many corrections and some
changes.To my knowledge there are no bugs, however the grey
is still there. The map is sound though and free of editing
mistakes . I am 99% sure of that! The last 2 mistakes I found
were type-o mistakes team_no2 instead of team_no 2
and goal_results instead of goal_result.
changes:- Pulled all the cluttering ammo and replaced with backpacks
- Changed the two sniper elevators from shootable doors to
func_plat with team_no identification!
-tweaked the flag and capturepoint messages!
-fixed the intermission view.
-remember if a door or something doesn't work for your team
IT WASN'T MEANT TOO! :)


Editor(s) used : WorldCraft
Ented
WQBSP
rVIS 1.0
Bugs :no
Build Time : About 1 week
QBSP : <685 seconds
xtra-light : 5598 secs
rVIS -full : 36,095 secs Slightly longer than the last version.
Once I aborted on the larger ver. after 30 hours
This was not going to be a big deal.

* Other Info *
Description:
2Fort style map/find a way in and steal the flag
take it back to the upper tears of your fort and
On the blue side it's second from the top access
the stairs. On the red side it's on top access the
wind shoot just inside the front door up one flight
of stairs. However as in the same way that some doors
are team assigned, the bottom wind shoot leading into
the red fort is also assigned only to red. the bottom
door leading from the water into the blue fort is assigned
only to blue so that makes it fair!There are wind tunnels
leading from the blue water side to the red water side and
visa versa. On the blue side there is a shootable hidden
door. in the water on the far left facing toward the red
side.On the red side in the same geometric type of position
,the same kinda of tunnel with no secret door.
On the blue side in the water you will notice a disk.It is
a teleporter to the shadow ring room[use for blue only].
On the red side it is a lava looking square at the end of
a ramp of Q's exclusive to red to the same room!In the room
are assigned return teleporters to opposite roofs of the bridges.
That should give you a basic functionality of this thing.
note: If you see a box with different signs shoot it . If it is assigned
to your team , it will open.The only one that isn't that way is the
one against the wall leading to that quad power and is not exclusive
to either team.

I will continue to learn and try to produce a
better map each time. My p/200 with 96megs of ram
stb lightspeed card with MONSTER 3d accelerator
is almost extinct.My motherboard came out before
the dimm offering. Yes I only have EDO simm, but
there is 2 16s and 2 32s and that is ok for now.
Next a couple more of these and then Q2--TF YEAH!




How to use this map:

Unpack hcamp.bsp to your quake\fortress\maps directory. If you want to run
it on a LAN server or just take a peek at it, load quake with -game fortress
and type MAP hcamp in the console to load it.

If you want to play on a QW server running this map, copy the hcamp.bsp
file into your quake\fortress\maps directory.

It's freeware! Play it and have fun. If it sparks a little creative light
in your mind, then use it. Sparks are hard to come by now days. I am just
thankful that my nephew , Jimmy Murphy aka: Jumpin came in one night,and
said why don't you make a TF map. Special thanks to my nephew. If you run
into Jumpin in a game remember he may be only 13 out here, but in there
he is jumpin and pretty damn good at it. He understands teamplay quite well
and as an opponent he is Ruthless. I helped {:o)
NOTICE: This is a re-release of this map. The first one just plain wasn't
ready. However this one is ! Get in there and take no prisoners:)


Thanks from : James I Battles aka: MaTr1X-Hank in QW!
E-mail- [email protected]

You may NOT put this level on any commercial CD or diskette set without my
EXPRESS WRITTEN PERMISSION. Remember I am a bailbonds agent. : )
Enough said. Tanx from Hanx!