Team Fortress File Factory
News  Essentials  Aliases  Configs  Utilities  Paks  Maps  FAQ  Search  Contact
   [ TF ]  TFC
FILE  INFO
TF > Maps > Individual Maps
File: Mr Flibble's Castles v2.0
Filename: flibcas2.zip
Author: Mr Flibble
Downloads: 779
Description: Mr Flibble's Castles v2.0
Size: 821KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6 quakeC mod ****
September 1997
================================================================
Title : Mr Flibble's Castles v2.0
Filename : FlibCas2.zip
Author : Mark Rosten (Mr Flibble)
Email Address : [email protected]
Description : TeamFortress v2.6 Quake Map

Check out the TeamFortress homepage at:
http://www.planetquake.com/teamfortress/
================================================================
* Play Information *

This map does not work properly without the TeamFortress v2.6 QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress/
or from ftp.cdrom.com

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Editor(s) used : Worldcraft Registered
Known Bugs : v1.0 crashed server after 15 minutes.
: sometimes got stuck in centre of map.
: v2.0 none known. (please let me know if you find any)

Base : New level from scratch
Editor(s) used : Registered WorldCraft, EntEd
Known Bugs : None known
Construction Time : 6/7 hours for v1.0 then about 10 hours for changes
Build Computer : 166 MHz Pentium w/32 MB
BSP (GL version) : 1858 seconds
Light : 2189 seconds
Vis - Level 4 : 1974 seconds

Inspiration for level : None really. I just love maps Castles :)

Thanks to : Brook Elliot (proxy) ([email protected]) who
: contacted me via ICQ (cool proggy) to tell me about
: errors in v1.0 and suggest changes. Thanks dude!
: Id, The guys at TeamFortress, Raistlin for Ented,
: My bastard cousin Chris for suggesting the extra rooms
: (as if I didn't have enough to do already)
: My brother Neil (QW: Lucifer)

* Game play *
This is a standard 2 team, 2 flag TeamFortress CTF level.
Each team must defend their flag and attack the enemy team and steal their
flag. Once the enemy's flag is placed in the circle on the floor of the flag
room then the capturing team gets 10 points and all team members get 10 frags.

* Map History *
I was bored one saturday recently so I decided to knock up a map in an
afternoon to play in a LAN session for 8 players the next day. This map was
the result of about 6/7 hours with Worldcraft. It isn't very pretty but it
plays quite well for up to about 16 players. It might be a bit hectic for
32 players, I don't know. please let me know what you think.
v2.0 was released about 2 weeks later after I found out about the server crash
problem from Proxy (thanks again mate).

* My Other Maps *
flibcast : Original v1.0 flibcast map
2evil1f : 2 Teams, 1 flag
The single flag starts mid-way between both bases and each team
must get the flag into their own flag room and defend it. The
longer it is in their flag room, the more points and frags their
team gets. The other team must capture this flag and place it in
their flag room.
2evil2f : Standard 2 Team, 2 flag CTF map.
same layout as 2evil1f (see above) but for normal CTF rules.
hexTF : 2 Team, 1 flag idea. Get the flag from the middle into the ENEMYs
base to get the points. I personally don't like this idea now,
but let me know if you do :)
massivTF : My third map and first (released anyway) using the way-cool
editor Worldcraft. This map is huge, I encountered the Quake map
limits whilst designing this map. 2 large bases seperated by an
outside area with extensive waterways going into each base.
mbase_tf : A 2 team TF map with 2 identical bases seperated by a large body
of water. One of the first TF maps to use coloured textures to
identfy the base that you are in.
tf_attdef : My first map ever! (and it shows :)
A TF map designed for attack and defend with 2 teams

* Other Info *
If you like this level mail the server operators and let them know.

Any comments/suggestions/ideas welcome.

* How to use this map *
Copy the FlibCast.bsp file into your quake\id1\maps or quake\fortress\maps
directory. In quake (using Team Fortress) type 'MAP FLIBCAST' (no quotes)

* Copyright / Permissions *
Authors MAY / MAY NOT use this level as a base to
build additionallevels.This BSP may be distributed ONLY over the Internet
and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.