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TF > Maps > Individual Maps
File: Face
Filename: face.zip
Author: Ron Reed
Downloads: 568
Description: Face
Size: 278KB
Date: 10/04/2002

Click to Download
Additional Info:
----=== Face ===----


*********************************************************************
YOU must have the latest TEAMFORTRESS version to play this map. Go get
it at http://www.planetquake.com/teamfortress as well as tons of othersites.
*********************************************************************
Mapname: ----=== Face ===----


Filenames: face.bsp
face.txt (this file)


Author: Ron Reed aka "£örзÇhÅø§ ¤ «£øÅ»"


Contact Info: ICQ UIN: 10418594, Email: [email protected]



**********************************************************************
Instructions:1) Place face.bsp in you Quake/fortress/maps folder.
2) Join a Team Fortress game running the Face map


**********************************************************************
FILE INFO:
Editors used: Qoole
New sounds: NO
New Models: NO
New Textures: NO
Deathmatch: NO
CTF: NO
Teamfortress: HELL YES!
Alone: Go ahead check it out.. boring with no kills though... (no monsters)....
Time to build: About 3 days on and off
Compile Time: about 13 minutes total! Check out the specs below if your interested! P200/24 MB RAM
Known Errors: none yet, Alert me of problems!
Game play: get the flag and cap it! And grab a frag or two on the way!


*********************************************************************
Thanks go out to:
ID For quake!
TFS For an asskicking MOD!
Lithium for Qoole the ass kicking editor! (best around!)
]SWAT[HaXMephiT for pointing me to Qoole and the help with my frame rate!
And last but not least...
My girlfriend for getting me off my ass to get this done!


************************************************************************
********************************* SPECS ******************************
************************************************************************






******** BSP *******



Enhanced QBSP 29 (Rel 3), changes by Tom Grandgent/Woofer ([email protected])
outputfile: face.bsp
--- LoadMapFile ---
face.map
1071 brushes
172 entities
22 miptex
394 texinfo
building hulls sequentially...
--- Brush_LoadEntity ---
1004 brushes read
---- CSGFaces ----
Building surfaces..
7242 brushfaces
44423 csgfaces
3421 mergedfaces

----- SolidBSP -----
5001 split nodes
2419 solid leafs
2583 empty leafs
0 water leafs
8676 leaffaces
8030 nodefaces
----- portalize ----
----- FillOutside ----
3634 outleafs
----- SolidBSP -----
1285 split nodes
853 solid leafs
433 empty leafs
0 water leafs
4144 leaffaces
3802 nodefaces
---- MergeAll ----
2184 mergefaces
writing face.prt
MODEL: *1
MODEL: *2
MODEL: *3
MODEL: *4
MODEL: *5
MODEL: *6
MODEL: *7
MODEL: *8
MODEL: *9
MODEL: *10
MODEL: *11
MODEL: *12
MODEL: *13
MODEL: *14
MODEL: *15
MODEL: *16
MODEL: *17
MODEL: *18
MODEL: *19
MODEL: *20
--- FinishBSPFile ---
WriteBSPFile: face.bsp
Searching the graphics wadfile C:\GAMES\Qoole\work\face.wad...
added 0 texture frames
1143 planes 22860
4065 vertexes 48780
1378 nodes 33072
394 texinfo 15760
3010 faces 60200
2707 clipnodes 21656
599 leafs 16772
3495 marksurfaces 6990
14639 surfedges 29278
7331 edges 29324
22 textures 252912
lightdata 0
visdata 0
entdata 22289


Processing time: 9 minutes, 50 seconds (0:09:50)






******* LIGHT *******


172 Entities 61 Lights
0 Switchable Lights


164 Seconds




******* VIS *******


Level = 4
454 Portalleafs
947 Numportals
Average Leafs Visible: 41
c_chains: 122021
visdatasize:9328 compressed from:25878
29 Seconds elapsed


Yes I know 29 seconds?? no way!! yes way and it worked! :)


Need help? have a comment?? contact me!
Contact Info: ICQ UIN: 10418594, Email: [email protected]