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File: The Drome
Filename: drome1.zip
Author: Grub
Downloads: 552
Description: The Drome
Size: 131KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.x quakeC mod ****
11/5/98
================================================================
Title : The Drome
Filename : drome1.bsp
Author : Grub the Raper[8]
Email Address : [email protected]
QW :
Description : TeamFortress v2.x Quake Map
TeamFortress Homepage : http://www.planetquake.com/teamfortress
: http://www.teamfortress.com
Additional credits : Gringo Miscue[8], Agent Orange[8], and the rest of the
Van Buren Boys for their suggestions and playtesting...
================================================================

* Play Information *

This map does not work properly without the
TeamFortress v2.65 or higher QuakeC patch, which can be downloaded from
http://www.planetquake.com/teamfortress

Single Player : Yes, to look around...
Cooperative : No
Deathmatch (2-32) : No
TeamFortress (2-16) : Hell yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Base : Brand new level
Editor(s) used : Worldcraft 1.5b, Qoole, EntED(allowed me to learn lots about
Team Fortress entities you should get this if you want to map TF)
Known Bugs : Cockroaches, aphids...
Build Time : bout 50 hrs over a 3 week period... lots of that time was me trying
to figure out TF entities
Qbsp : not too terribly long
Light : (Extra) not too damned long
Vis : (Level 4) not all that long

* Game Play *

The Drome is an extremely fast-paced Team Fortress/CTF expierence, the object is to cap
the flag upon your own flag... and teams can return their own flag, just like in classic
CTF... I suggest console sets maxfrags to 150 or time limit to about 10-15 mins for this one
since the rounds will tend to wear some players out... less strategy here as action; a test
of that Quake-specific term "skillz". There are 2 powerups in the map, they are easy to spot
and damned near impossible to reach, especially in the heat of battle. A soldier may use a
gren/rocket combo jump, a demoman may use pipes (prolly the easiest way), a sniper may shoot
a teammate if team kills are off... and possibly other ways to reach the powerups.

I wanted to make a map that would be fun for as few as 4 players since when [8] got
its server back, there were not too many peeps that hung out on it ;) The Drome gets pretty wild
with 8 or so, and above that it will be sheer mayhem, especially when some bastard manages
to get one of the quad/pents. Guaranteed for a gib-soaked good time ;)

Grub the Raper[8]