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File: PCGS Dogs of War
Filename: dow.zip
Author: Stinger
Downloads: 592
Description: PCGS Dogs of War
Size: 904KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map was designed for the TeamFortress v2.6x quakeC mod ****
11/15/97
================================================================
Title : PCGS Dogs of War
Filename : dow.zip
Author : Chris Hansen (Stinger)
Email Address : [email protected]
Description : TeamFortress v2.6x Quake Map

Check out the TeamFortress homepage at:
http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the latest TeamFortress QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player : No
Cooperative : No
Deathmatch : Yes
TeamFortress : Yes
Difficulty Settings : No
New Sounds : Yes (Thank you 3wave and Robin Hood)
New Graphics : Yes (Hall of Heroes textures created, a few other misc
textures, not to mention the team mascots, Snoopy and
The Cookie monster, and the texture of the beautiful
Julie Strain as F.A.K.K. II--long live Heavy Metal!),
plus Wedge modified the Flag Skin a bit to display
the PCGS acronym.
New Music : No
Demos Replaced : None

* Construction *

Base : Started from scratch, original
Editor(s) used : Worldcraft Shareware (I'll get to it!), EntEd
Known Bugs : The flags sometimes don't change until you respawn.
The scoring entities work fine, however.
Build Time : Ain't it relative. The full compile time was about 2
hours on a P166 with 32 megs of ram.

Thanks to : Id, Team Fortress Software, Wedge (who rescued my
blasted attempt at entity editing), and the PCGS
Crew who have served as my inspiration and playtesters.

Revisions : None yet in the public issue.

Simple Game Play : Take the flag stations by running across the touch pads.

Detailed Map Info:

There are two fortresses (Snoopy and Cookie) and the center area (F.A.K.K. II). The
fortresses are assigned a color: Snoopy is red, Cookie is blue :)

The Point system works like this:

1 frag, 1 point (duh).
Hold your fortress for one minutes: 10 team points and 10 team health points
Hold the center flag for one minute: 10 team points
Hold the enemy fortress for one minute: 10 team points

The fortresses are supplied with a full supply of health armor and ammo all
stored within ammo rooms which are visible by each team. However, you can only
collect as long as you're in your own colored fortress. At the entrance of
each fortress, is a short supply of health and ammo for either team.

The Center Flag has only ammo (Medic!)

Game Play Notes:

Assign a team to each flag station. That team is responsible for Offense
and Defense when it comes to that station.

Send questions, comments and criticism to: [email protected]

If you live in the Central Washington State area and are interested in the
PC Gamers Society, contact [email protected] or [email protected] or see our Web Site at:

http://www.nwinternet.com/~stinger

Chris Hansen (a.k.a. Stinger)