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File: Dragon Keep
Filename: dkeep1.zip
Author: Solaris[e!]
Downloads: 616
Description: Dragon Keep
Size: 308KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map is designed for the TeamFortress v2.6 ****

Release Date: October 1, 1997
================================================================
Title : Dragon Keep
Filename : dkeep1.bsp
Authors : Mike Jasperson (Solaris[e!])
Email Addresses : [email protected]
Description : TeamFortress v2.6 Capture the Flag style map

Thanks to : -id for making Quake
-TFS for TF
-Ben Morris for WorldCraft
-The TF Community for keeping this game alive
-Chris Wright of the TFNewbies website, for
all of his ideas and insights.

Dedications: : -To the players of TeamFortress!!!
================================================================

========* Play Information *=======================

This map does not work properly without the TeamFortress v2.5 or
higher QuakeC patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress : Yes, up to 32 players supported for QW
Probably 20 or more will be cramped...
Single Player : Nothing to kill, no guns
Cooperative : No
Deathmatch (2-16) : No
Difficulty Settings : No
New Sounds : No
New Models : No
New Textures : No
New Music : No
Demos Replaced : None
AutoTeam : No
Hook : No

========* Construction *=======================

Base : I have been trying to get a good map together
for 6 months... I finally had a brainstorm a few weeks ago, and out sprung Dragon Keep!

Editor(s) used : WorldCraft
QBSP
Light
rVIS 1.0

Known Bugs : A 'possible' bug: In some locations, sentry guns fall through the floor. This is because the walkway/object above the gun is low enough to interfere with it...


Build Time : About 2 weeks
QBSP : 147 secs.
light -extra : 465 secs.
rVIS -level 4 : 173 secs.

=============* Other Info *===========================
Description:

I hope you all enjoy playing on this map. I tried to keep the
overall playing field small and simple, to keep the overall complexity
down, I hate lag. :)

The first difference in the map (in comparison to the 2forts series) is that the flag is in the TOP of the Keep, and the return point is in the BASEMENT... During playtesting, I saw several people run the wrong way... :)

I've only had ten people on the map so far... I'm not sure 32 people will be playable, but it would definately be interesting... :) I'd guess that about 20 players is the limit of playability...

========* COPYRIGHT NOTICES and PERMISSIONS *=================

Donate to TeamFortress Software:
http://www.teamfortress.com/register.html

I made this! It's FREE! Don't charge anyone for it! Feel free to use this map on any public or private Quake or QuakeWorld server...
You may NOT use this map on any commercial or purchase release without my WRITTEN CONSENT. If you do, I'll hurt you. :)