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File: Desert Forts
Filename: desertf3.zip
Author: Fury]DoA[
Downloads: 605
Description: Desert Forts
Size: 521KB
Date: 10/04/2002

Click to Download
Additional Info:
*** this map designed for the TeamFortress quakeC patch ***

http://www.planetquake.com/teamfortress

11th of July 1998

================================================================

Title : Desert Forts
Filename : desertf3.bsp
Author : Fury]DoA[
Email Address : [email protected]
Description :
Its the middle of the night in a desert far in the future where war is a everyday thing. During the day your air conditioning units better be running or you will be baking in the heat. But of course to cool down a huge base you will have to have plenty of power and your enemy over the mountian has plenty of power stored in there lava vats so steal there flag and the flag will give your machine the codes to access there lava vat power and your pitful base will get air conditioning for another day. So go forth and steal there flag with all there plans.

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* Play Information *

Put the sounds cap1.wav and cap2.wav in your sound/items dir in your fortress directory. Put the .mdl files in the in your progs dir in your fortress dir.

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes, works for 2-32 players, best for 8-24
Difficulty Settings : No
New Sounds : yes
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Base : desertf1 (by me, of course)
Editor(s) used : some level editor email me if you wanna know
Known Bugs : none so far email me if oyu find them


Build Time : About 1.5 months but what the $%^& am i supposed to do on my summer vacation(yes i still go to school and man do i have good talent).
================================================================
Details:

This map is designed specifically for the TeamFortress quakec
patch v2+.

It is capture the flag style map, with the following objectives:

The blue team must capture the red flag from the grate above the enemy
lava vat, and take it to the computer room(its through the teleporters) of the blue base.

The red team must capture the blue flag from the grate above the enemy
lava vat, and take it to the computer room(its through the teleporters) of the red base.

Each team must try prevent the opposing team from achieving their objectives.

If the flag carrier is killed, they drop the flag to the ground where it remains for 30 seconds after which it returns to the basement. Unlike standard CTF, team members cannot return the flag by running over it.

================
Credits
================
Velocity[Ops]- he came up with the bridge design orginally i just copied his bridge design =]
Mad Titan [Gz] - he did a level 4 vis on my map(A great help I might add)
The guys at Id software for making quake
Team Fortress software for the mod that my map runs on
And any texture people makers that made textures and where implemented in my map
All of clan DoA members, and anyone else I might have forgotten that helped me.
===========================

Copyright and Legal Notices

===========================
Permission is granted to distribute desertf.bsp in a public forum as long
as this text file (desertf.txt) is always distributed with it.

Please dont hack it
i spent a lot of time on this map just play it as it is, it will be muxh more enjoyable that way.

Enjoy!