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File: Two Towers
Filename: 2towers.zip
Author: friday jones
Downloads: 632
Description: Two Towers
Size: 459KB
Date: 10/04/2002

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Additional Info:
================================================================
Title : Two Towers
Filename : 2towers.txt
Author : friday jones
Email Address : [email protected]
Map web site : http://www.hog.net/2towers.zip

==================================================================


This archive contains six files:
-2towers.txt Description & building information
-2towers.bsp That's the map. It goes to fortress/maps
-2towers.map The universally-readable source for this map
-2towers.qed The source for this map, readable by QED2 (an editor)
-2towers.wad The texture source for this map
-2towers.prt In case you want to re-Vis this for GL


==================================================================


Revision Info:
This is the original release version. Since this is my first
Quake map ever, and since TeamFortress (which ROCKS!) is pretty
complex technically, I might have made some errors in my TF
Entities that only a rank newbie would make. If so, please forgive
any such mistakes in advance, and please don't throw out the baby
with the bathwater! If I made any big errors, I would REALLY
appreciate some advice on how to correct said errors. Send any
such info to [email protected]. That's why I included all the source
material, such as the MAP file, the WAD file, the QED file, and a
fully-LIGHTed and VISed BSP file.


==================================================================


Play Information:
Capture the flag style map-- two teams, two flags. The flags are
in the enemy's base. Two towers, with deep moats, bridges, and
battlements sit across two short straight WWI-style trenches. If
you can fight your way up through the enemy's tower, out the back
is a catwalk leading into the palace. Utility rooms are in each
palace, consisting of an armor room, an ammo room, and a medpak
room, as well as a Teamspawn Point room. The flags are in throne
rooms, and the goals are atop the towers.


==================================================================

Features summary:
-This is not a complex map, nor a labyrinthine one, but it is
pretty big, and I believe that it can handle a full 32 players.
-Underwater access points for hunting sniper butt.
-One respawn room per team, with three respawn points each.
-Huge outside area with trenches, towers, moats, and shadowy corners...
-Architecture allows all classes to be useful...
-Large spaces, with defensible chokepoints (but not TOO defensible)...


==================================================================


TeamFortress : Yes
Single Player : Possible, but boring as heck
Cooperative : No
Deathmatch : No
Difficulty Settings : No
New Sounds : No (I include no sounds other than water,
torches, and windsuck.)
New Graphics : No, I got my textures from CDROM.COM
New Monsters : No
New Demos : No
New Models : No
QuakeC Patches : No


Construction:


Base : Original first-revision map
Editor used : Qed2
Known Bugs : Perhaps it's just Qed2's fault, but a couple
of boxes of spikes in the Red Team's ammo
room aren't showing up, no matter where I put
them, and even when I install brand-new
entities to replace them.
Build Time : About 40-60 hours to edit, about two minutes
to BSP it, about 90 seconds to LIGHT it at
"Extra/Final" setting, and about an hour to
VIS at the "Full/Normal" setting, Level 4.

Copyright and yadda-yadda-yadda-ratcheta:
Thanks to all quake and teamfortress players and designers.
Thanks to the makers of Qed2 (I think), for putting the tools in my
hands. While I reserve full copyright rights to this intellectual
property, I hereby grant permission to any and all persons to use this
map as a base to create another, as long as they give me full credit
for providing the base map in their documentation and welcome screen.
I also grant permission to any server sysop to run this map as he or
she sees fit, and to edit any entities necessary. If a modification
is made that will render the original release BSP file inoperable on a
PLAYER'S system, I ask the server sysop to please change the filename
from "2TOWERS.BSP" to a variant of that name, such as "2TOWER01.BSP,"
or "4TOWERS.BSP," and to make that modified map available for player
download.