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TFC > Maps > Individual/Unsorted Maps
File: City hunted
Filename: cityhunted.zip
Author: David Norton
Downloads: 589
Description: City hunted
Size: 374KB
Date: 10/04/2002

Click to Download
Additional Info:
=========================
TFC Map Spec Sheet
=========================
---General Information---
Title : City hunted
Filename : CityHunted.zip
Author : David Norton
Other lvls by author : None released
Email address : [email protected]
Home page : Http://freespace.virgin.net/i.norton/
Additional Credits to : valve for making halflife and tfc and the equinox clan
for there suport and sugestions
www.fragdaddy.com

---Play Information------
Map Description : hunted type map for tfc with a twist
Map Objective : get the hunted to the end place(bodyguards)
kill the hunted (assasins)
Escape (hunted)
Scoring Information : 50 pts for every time the hunted escapes (blue and red)
25 pts for every time the hunted is killed (yellow)
Number of Teams : 3
Recommended # of Players: 6+

---Map Information-------
New Textures : no
New Sounds : no

---Construction----------
Base : New level from scratch
Editor(s) used : Worldcraft 2.1
Compile Machine : PII 450 128MB ram
Compile time : QCSG - 5 seconds
QBSP2 - 5 seconds
QRAD - 41 seconds
VIS (full) - 9 seconds


---Additional Info-------
I tried to make this level different from Valves level as much as I could. The thing that is the same is the escape zone which has no truck in it. The basic idea is the same you have to get the hunted from his office at one end of the map to the place at the other end of the map. Sounds simple doesn't it well to make it harder there is a group of up to 5 assasins trying to kill him. and there is several buildings in the road.

I decided to add a slight twist to the regular hunted type maps by adding a scout to the red team to let them scout ahead for snipers. also i have added a spy to the yellow team to make thigs more interesting.

The map is quite large and there is multiple routes for the hunted to reach the place. Equally there are quite a few sniper spots placed all over the map. There is also a sewer system which it is possible to move the hunted through a short distance but it is much less cramped than Valves map. I tried my best to make this map as different as posible from it. I tried to keep the r_speeds as low as possible.

Limits and classes
Blue:- 1 [civilian]
Red:- unlimited [scout, soldier, medic, hwguy]
Yellow:- 5 [sniper, spy]


---Copyright-Permissions--------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.