Castleargh2 is the revision of the first,
due to some comments. You'll find more textures,
a slightly larger playing field, more points of
interest, and the general absence of the
previous bugs. There are a few little things like
cracked walls and water errors, but I didn't see
them as big enough to have to send this off to be
compiled by a friend again. And for those who seem
to think I failed in keeping blue from getting
grenades on round 3 (THAT IS ON PURPOSE). They just
have to work a little harder =).
This is an attack/defend style map based in a
medieval castle. It consists of 3 rounds that the
attackers must capture, like the map Dustbowl.
Simply unzip the castleargh2.bsp file to your
half-life/tfc/maps directory and enjoy!
----Special Thanks to----
-[WTF?] Clan: For their masterpiece "maya", and it's
help in my learning on how to build attack/defend maps.
-3v | Smack: For his assistance in building the map (Again)
-3v | Schrodinger's Cat: For his help with advice and testing of the map.
-Monty Python and the Quest for the Holy Grail: 'Nuff said.
-Entire 3v Clan: Just for being there and supporting me! =)