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File: Troll Swamp
Filename: tswamp2.zip
Author: Blog
Downloads: 585
Description: Troll Swamp
Size: 641KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.8 quakeC mod ****
================================================================
Title : Troll Swamp
Filename : tswamp2.bsp
Author : Craig Hauser (Blog)
Email Address : [email protected]
Web Page : http://www.geocities.com/TimesSquare/Galaxy/3723/
Maps I made : 2HNiC1, Bplex1, Bplex2, Bplex3, Engp1, Tswamp1
CtBorder, HS1_1, Tswamp2
Description : TeamFortress v2.8 or better Quake Map

Additional Credits to : Makers of TeamFortress, QED, QME, ID software
for making Quake, whoever made medpack.mdl, and
the map testers: Kango, -=Shaka[UVM]=-, PhreakyDude,
and anyone else whom I forgot.


================================================================

* Play Information *

This map does not work properly without the
TeamFortress v2.8 QuakeC patch, which can be downloaded from
http://www.planetquake.com
or from ftp.cdrom.com

Single Player : Only for testing
Cooperative : No
Deathmatch : No
Team Fortress : YES
Difficulty Settings : No
New Sounds : Yes pqr.wav
New Graphics I made : Yes pqr2.mdl, rings.mdl, thekey.mdl
Demos Replaced : None
Grapple : YES! (If server bit is set)

* Construction *

Base : From scratch
Editor(s) used : Qed, Qme, and Sound Recorder
Known Bugs : None so far
Design Time : A few hours over a few weeks
Total Build Time : 3918 seconds (about 65 min.)
BSP : 220 seconds
LIGHT : 3317 seconds (extra)
VIS : 381 seconds (level 4)
GL Transparent liquids : YES!

* Game info *

To start place pqr2.mdl, medpack.mdl, thekey.mdl and rings.mdl in your quake\fortress\progs. Next place
pqr.wav in your quake\fortress\sounds\items. Last put the tswamp2.bsp and
this txt file in your quake\fortress\maps directory.

This map is designed for 3 Teams. Red, Blue, and Green. Do not pick yellow. Don't say
I didn't warn you about it.

There are 2 base, 1 RED base and 1 Blue base (they are mirror images of each other.)
The bases are side by side but inbetween them is a swamp which is guarded by the Green team (4)
The green team can't enter either the RED or BLUE base. Inside the Red and Blue base is a key
which needs to be taken back to your base and it can be capped in the room beside the sniper loft
. You cap on any of the caution pads. Capping causes things to be activated and here is a list of them.


Armor: Capping here causes armor regeneration. 5 armor points every 5 seconds.
Medikit: Capping here causes health regeneration. 2 health points every 5 seconds.
Grenade: Capping here causes grenade regeneration. 1 detpack, and 1 grenade 1&2 every 30 seconds.
Rings: Capping here causes armor cycling. Every 10 seconds your armor changes. It starts with Kevlar,
changes to Wooden, then to Blast, then to Shock, then to asbestos. After that it starts over with Kevlar.
Key: Capping here awards the capper with 5 extra frags, this one is not removed and can be capped on multiple times.

Capping on any of the spots gives the whole team 10 frags.


If you notice any problems or major things that need to be changed, feel
free to email me ([email protected]) also if you like the level or just want
to know how I did anything, I will be glad to tell.

--==Changes From Previous==--

-> Added the bit to make Team 3 Unable to be selected :)
-> Made Max number of Trolls 6.
-> Added Det walls (Marked by crack on wall). 3 Are in each base, 1 is out in swamp.
-> Put Numbers on top of respawn teleporters.
-> Removed ceiling fans (they did not work properly in QW)
-> MOST importantly, Made the swamp smaller (some)

* Legal stuff *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS. THIS MAP SHALL BE AVAILABLE
FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE
ABOVE IS FOLLOWED. SEVEN (7) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER
FILES TO THE ZIP WITHOUT MY PERMISSION. IF YOU WISH TO USE PORTIONS OF THIS
MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.