Team Fortress File Factory
News  Essentials  Aliases  Configs  Utilities  Paks  Maps  FAQ  Search  Contact
   [ TF ]  TFC
FILE  INFO
TF > Maps > Individual Maps
File: Techwell
Filename: techwell.zip
Author: Mr.Black
Downloads: 653
Description: Techwell
Size: 818KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6 quakeC mod ****


5/13/98


======================= Map Information ========================
Title : Techwell
Filename : techwell.zip
Author : Mr.Black .KoD.
Email : [email protected]
Web: http://emporium.quake2fortress.com
Description : TeamFortress v2.6 Quake Map


======================= Play Information ========================

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
New Sounds : NO
New Graphics : Yes
New Models : NO
New Music : NO
Demos Replaced : None
Level vised : Level 4 VIS
GL Support: No


======================= Construction ========================

Base : Revision of Well6 by Sgt. Thundercok
Editor(s) and Utilities used : WorldCraft, EntEd, Arglight, RVIS
TreeQBSP.

Known Bugs : None known!

Construction Time : 6 weeks to first beta and 3 weeks of testing.
Build Time : 45 minutes
Build Computer : AMD K-6 200, 64 megs RAM
QBSP: about 5 minutes
Light : 30 minutes
Vis Level 4 : 10 minutes



======================= Installation ========================

This archive contains 2 files.

-README.txt
You are reading it now.
-techwell.bsp
The map file. Place it with you other TeamFortress maps.




======================= Game Play ========================

Gameplay is a basic two team, capture the flag scenario. Infiltrate the enemy
base, steal their flag, and return it to your tower.

======================= Misc Information ========================

This is a re-make of well6. My intention was to get rid of the major lag problems
acociated with the large open area between the two bases. Also, to spunk it a bit
to make it more interesting. Snipers will notice that there's no way to shoot at
each other from thier own bases. This is intentional and causes snipers to think
for themselfs and develop strategy. It should hopefully make snipers a better part
of the game, not just an annoyance.

Thanks go out to TFS for making TeamFortress, id software for Quake,
Thanx alot to Sgt. Thundercok for all the support and help with the designing
of this map. It couldn't have been made witout a great map to base it off of (duh.)
Thanx also to the Fith Element clan, >V< for providing a server for beta testing.

(c)copyright 1998 by David Eckblad

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED Two (2) FILES ARE INCLUDED IN THE ZIP.
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.