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TF > Maps > Individual Maps
File: Tiny Team TF -- Parking Garage
Filename: t3fpark.zip
Author: Kruruk
Downloads: 565
Description: Tiny Team TF -- Parking Garage
Size: 520KB
Date: 10/04/2002

Click to Download
Additional Info:
11/20/97 T3FPARK.TXT [new Quake TF level]
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TITLE: "Tiny Team TF -- Parking Garage"

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Filename(s) : t3fpark.zip containing...

- t3fpark.bsp [1.4 MB]
- t3fpark.txt


Description : Tiny Team TF level

Author : General (Kruruk) Xxaxx - [email protected]
Web Page: : http://www.fairgame.org/lol
: or http://www.fairgame.org/kru
Email : [email protected]

Thanks To: * Ben Morris for Worldcraft
* Al Bahr Enterprises for EntEd
* The TeamFortress Gang for making a great mod
* Id Software, for quake
* Norman[LoL] for his help
* Several newsgroup and email gurus for the helpful answers
* Gorebag and the Grunts for the great music I listen to
while I program.

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* Play information *

TF Level

Sounds :none
Graphics :a flourescent light
Music :none
Base :from scratch
Tools used :Worldcraft 1.5
Build Time :6hrs on my P100, 2hrs on Norman's P266


Known Bugs/nonbugs : There is a pillar in the upper red area that gets
a little sticky. Also, every now and then a pyro puts
a round somewhere into space that makes fire sound happen
when there is not visible fire.

Distribution :This level may be electronically distributed only if this txt file is
included. Also this file is to be distributed at no charge. If you paid
for this level you were ripped off.

Map file :If you have a project that may benefit from this map, let me
know. Maybe something can be worked out. Otherwise please refrain from
theft -- it's unpleasant to deal with.

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Description &
Comments :This level is designed to be used in Tiny Team TF. That is
the same as regular TF only with Tiny Teams. At the exit from the
spawn room is an invisible wall that resupplies the home team and
strips the ammo and some health from a wandering enemy. Message is
no respawn campers.

The overall look and feel of the level is a three-level parking
garage -- sans cars. The key for each gang is stored under the ramp
on the second level. The key return is the guard room on the lower
level.

The elevator doors on the third level do not work. That is a stub
that will lead into the office building when this level is expanded
for Quake II.

-- General Xxaxx

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Running this level : This map is designed to be used in conjuction with the
standard quake/tf qwprogs.dat file. You only need put the
uncompresed bsp file into a \quake\tf\maps directory.

Use your favorite pkunzip or winzip to uncompress this file.
Put bsp file into \quake\tf\maps

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