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TF > Maps > Individual Maps
File: Outlook2
Filename: outlook2.zip
Author: Candle[Zzz]
Downloads: 621
Description: Outlook2
Size: 523KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6 or later quakeC mod ****
6/19/97
================================================================
Title : Outlook2
Filename : Outlook2.zip
Author : Wyatt Cheng (Candle[Zzz])
Email Address : [email protected]
Description : TeamFortress v2.6 Quake Map
Revision : 2.01
================================================================
* Play Information *

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Team-specific textures from Spike COM and Gorgon
New Music : No
Demos Replaced : None
Level 4 vis'ed : Yes

* Construction *

Base : From scratch. This is the product of previously unreleased maps
Editor(s) used : WorldCraft + Entity Editor
Known Bugs : When somebody get's burned by the flag it doesn't return to the
exact center, but a few paces off.
Time Spent : About 50 hours
Build Computer : P2 233 w/ 64 megs
Thanks to : id Software, Clan Zzz and SK for releasing their entities

* Contents *
- outlook2.txt - This file
- outlook2.bsp - Goes into fortress/maps
- TF_FLAG.mdl - Goies into fortress/progs

Release Notes:

At first glance this might seem like "Just another boring capture the flag style
team fortress map". Look again.

This map has a number of features to enhance the strategic value. As one person
said, Team Fortress is "The Thinking Man's" Quake. There is only one flag that both
teams have to fight over. Once you have the flag, take it into the enemy base to one
of the scoring points. There are 3 scoring locations worth 1, 5 and 15 points, each
one is harder to get at than the previous. To make things really interesting there
are a number of strategic switches.

One switch creates a *very* quick shortcut to the 1 point scoring location. This
switch is located at the end of the hallway that you see immediately upon entering
the enemy's base. The shortcut can be toggled up and down. The enemy can toggle
this shortcut by pressing on their button in the sniper tower.

A second key point is a small wooden wall in the opponent's base. This can be blown
up with a detpack and it reveals a "sanctuary" for the enemy. Don't let your enemy's
have access to this sanctuary! A few hits from an engineer spanner will repair the
wall.

The third switch is actually a pair of switches. One switch will activate your team's
teleporters. The other switch will de-activate the other team's teleporters if they
are currently active. The teleporters are extremely powerful allowing you to move
from your respawn into the sanctuary or from your respawn room directly to the flag.

Don't hold on to the flag for too long. If you hold it for more than 90 seconds the
map assumes you're hording the flag which is very boring for everybody and will kill
you. As long as you actively try to score the flag this will never be a problem.

Note also that while the red armour dispenses 200 red armour every second, it will
only give 25 cells to engineers every second. This is to place a limit (without the
use of dispensers) on how fast an engineer can get a gun to level 3. Without this
limit we would be seeing level 3 sentry guns appear within the span of 5 seconds.
(which is still possible with a dispenser but requires a higher commitment of
resources).

Candle[Zzz]

P.S. Don't be a respawn camper!

copyright 1997 by Wyatt Cheng
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED THREE (3) FILES ARE INCLUDED IN THE ZIP.
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.
email: [email protected]

Note that despite the legal disclaimer, I am more than willing to look at new ways
of manipulating the entities in my map. If you think you have an awesome way of
doing it than by all means let me know. Don't be scared away by capital letters :)