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File: Outlook1
Filename: outlook1.zip
Author: Candle[Zzz]
Downloads: 575
Description: Outlook1
Size: 506KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6 or later quakeC mod ****
6/19/97
================================================================
Title : Outlook1
Filename : Outlook1.zip
Author : Wyatt Cheng (Candle[Zzz])
Email Address : [email protected]
Description : TeamFortress v2.6 Quake Map

================================================================
* Play Information *

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Team-specific textures from Spike COM and Gorgon
New Music : No
Demos Replaced : None

* Construction *

Base : From scratch. This is the product of previously unreleased maps
Editor(s) used : WorldCraft + Entity Editor
Known Bugs : Some entities might get exploited
Time Spent : About 40 hours
Thanks to : id Software


Release Notes:

This map has a number of features to enhance the strategy value. As one person
said, Team Fortress is "The Thinking Man's" Quake. I wanted to capitalize on this
by adding extra strategy points to the map. There is only one flag that both teams
have to fight over. Once you have the flag, take it into the enemy base to one
of the scoring points. There are 3 scoring locations worth 1, 5 and 15 points, each
one is harder to get at than the previous. To make things really interesting there
are a number of strategic switches.

One switch creates a *very* quick shortcut to the 1 point scoring location. This
switch must be activated by an engineer's spanner. Once activated an engineer on
the opposing team can shut off the shortcut by hitting a different switch with their
spanner.

A second key point is a small wooden wall in the opponent's base. This can be blown
up with a detpack and it reveals a "sanctuary" for the enemy. Don't let your enemy's
have access to this sanctuary! A few hits from an engineer spanner will repair the
wall.

The third switch is actually a pair of switches. One switch will activate your team's
teleporters. The other switch will de-activate the other team's teleporters if they
are currently active. The teleporters are extremely powerful allowing you to move
from your respawn into the sanctuary or from your respawn room directly to the flag

Don't hold on to the flag for too long. If you hold it for more than 90 seconds the
map assumes you're hording the flag which is very boring for everybody and will kill
you.

Candle[Zzz]