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File: Marks Water Bases v1.01
Filename: mbase_tf.zip
Author: Mark Rosten
Downloads: 602
Description: Marks Water Bases
Size: 642KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for TeamFortress v1.3x ****

18th December 1996
================================================================
Title : Marks Water Bases (Team Fortress version)
Filename : mBase_TF.BSP
Version : 1.01
Author : Mark Rosten
Email Address : [email protected]
Description : Teamplay map designed for the Team Fortress
Quake QC addon.
(also available for the 3wave CTF system)
Additional Credits to : The guys at Team Fortress for listening to
some of my lame ideas and for their help.
My Cousin Chris, Brother Neil, & my PC
Thred, Worldcraft and Quakemap designers
ID software of course!

================================================================

The latest version of the Team Fortress patch can always be
found at the TeamFortress WWW page: -- GET IT NOW! --
http://minyos.its.rmit.edu.au/~cookj/index.htm

If you haven't got it, get 3wave's Capture the flag addon from:
http://quake.threewave.com/

Check out the Thred homepage at:
http://www.visi.com/~jlowell/thred

================================================================

* Play Information *

Single Player : Pretty boring - no monsters, etc.
(used only for looking around)
Cooperative : Nope
Deathmatch : Nope (Designed for Team Fortress!)
- 3Wave CTF - : 2 identical team bases with
12 start points each
Difficulty Settings : No
New Sounds : No
New Graphics : Cloned textures with different colours
New Music : No
Demos Replaced : None

* Construction *

Base : New level from scratch
Editor(s) used : 1st Thred
then Worldcraft (when couldn't mirror level easily)
then DOS Edit (for TF entity bits) and
Team Fortress' map entity editor
then Quakemap (for better entity positioning)
Known Bugs : None
Build Time : 3 weeks of evenings, some weekends
when not playing Command and Conquer Red Alert!
Texture Wad used : Custom based on Quake101
i cloned all of the team 1 textures and colourised
them with Painshop Pro to use as new textures in
the 2nd team's base
Compile machine : P166, 32megs Ram, Matrox Mystique, 4gig HD, SB16.
QBSP Time : 14 mins 3 secs
Light Time : 1675 secs
VIS (-level 4) Time : 20839 secs

Brushes : 2016
Entities : 357
Models : 36

================================================================

* Other Info *

This is my second Quake map, the first being TF_ATDEF which was a
Team Fortress only map. But when designing this map I started playing the
3 Wave Capture-the-flag system as well, so I thought I would release this
new map for both Quake addons. The idea originally was to have 2 huge
underwater bases that you could swim in and around. However, Quake couldn't
manage all of the brushes in one huge room, so I opted for 2 identical bases
seperated by water.

Next map? Dunno, haven't thought up a good idea yet. Maybe a 3-4 team map?
Any ideas anyone?

* How To Play This Map (Team Fortress) *

First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS
directory (creating the MAPS directory if you haven't got it!) or place
it in a MAPS subdirectory in the Team Fortress directory
(eg \QUAKE\FORTRESS\MAPS)

================================================================

* Copyright / Permissions *

Authors MAY / MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

* THRED LISCENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.