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File: Idaho
Filename: idaho.zip
Author: Mr.Potato Head
Downloads: 568
Description: Idaho
Size: 517KB
Date: 10/04/2002

Click to Download
Additional Info:
1/1/97 Just in time for the New Year. Maranatha!
================================================================
Title : Idaho
Filename : Idaho.bsp
Author : Nate Herron (Mr.Potato Head)
Email Address : [email protected]
Description : A Happy Team Level

Major thanks go to : Jesus, from whom all blessings flow!
Ares and Hellbinder for enduring my updates.
Robin and John for enduring my emails. :)

Needs TEAM FORTRESS V.1.33 or higher.
http://yallara.cs.rmit.edu.au/~cookj

Check out the Thred homepage at:
http://www.visi.com/~jlowell/thred
================================================================

* Play Information *

Single Player : You can try
Cooperative : Go ahead try
Deathmatch : I dare you to try
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Base : New level from scratch
Editor(s) used : Thred, TF-EntEd
Known Bugs : Ants, Cockroaches, Potato Bugs (my favorite), many
more I could name....
Build Time : An extremely long time. You guys who can build a
level in 20 hours, you're amazing!

Texture Wad used : Just Wizard I think, that's why it's not very team
specific...Sorry. Maybe I'll fix that later.

Compile machine : Cyrix 6x86 P150+ 32M Ram
QBSP Time : 14 minutes 21 seconds
Light Time : 2806 seconds
VIS Time : 16442 seconds

Brushes : 938
Entities : 191
Models : 31

* Other Info *

Idaho is a TeamFortress Level designed for two teams. It is a
capture the flag style map where each player on a specific team is rewarded
with 4 FRAGS (not points) upon capturing the flag. Hopefully this will lead
to more team play and strategy being implemented, as was originally intended.

Idaho has some neat crushing ceilings (which are triggered by cruel,
mean players), some useful flashing alert lights (which come on when the
stronghold is being invaded from the "wheel-basement"), some docile
volcanos, some rising cages, some mercy and peace, and some goodwill to all.
Now that's something. :-)

Basic Strategy: In order to capture the flag you must get into the
opponent's stronghold. To do this you must either go down and
across through the basement (which sets off the alert light,
"Oh no!"), or you must drop into one of the volcanos on your
opponent's side. This will trigger the opening of the stronghold
gate which is at the end of the raised wooden platform.

Once you have the flag you must take it to the middle of the sniper
loft which is on your side of the field. Of course, to get up there
you have to use one of the side teleporters which are on your
OPPONENT'S side of the field.

**NOTE**
All of the Mercy, Peace, etc. stuff in this level is there for IRONIC HUMOR.
It is not there as an attempt on my part to subtly indoctrinate you all
(that's what the HIDDEN SUBLIMINAL MESSAGES throughout the level are for....
In fact, even as you read this text file you are being secretly influenced
to email me your credit card numbers and bank statements.) I simply thought
it would be humorous to run around slaughtering each other in such a nice,
quiet, peaceful place.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels, just let me know.


* THRED LICENSE INFORMATION *

This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.