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File: HiTech TeamFortress GL
Filename: httfgl.zip
Author: AxeMurderer
Downloads: 600
Description: HiTech TeamFortress GL
Size: 805KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress quakeC mod ****
11/10/97
================================================================
Title : HiTech TeamFortress GL
Filename : httfgl.zip
Author : AxeMurderer
Email Address : [email protected]
Description : TeamFortress Quake Map
================================================================
* Play Information *

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : No
New Models : No
New Music : No
Demos Replaced : None

* Construction *

Base : New level from scratch.
Editor(s) used : WorldCraft, EntEd
Known Bugs : None known.
Build Time : couple hours a day for a week and a half
Compile Time : about 4hours give or take.(on a p133 w/ 32megs)
Thanks to : suicidal_sniper for giving help with the team
specific doors.
Installation:
This archive contains 6 files.
-httfgl.txt You are reading it now.
-httfgl.bsp The map file. Goes in the quake\fortress\maps dir.
-bastard.wav sound file. goes in the quake\fortress\sound dir.
-dogooder.wav sound file. goes in the quake\fortress\sound dir.
-tf_flag.mdl the flag model. goes in the quake\fortress\progs dir.
-httfgl.ent entity file for use with Ented.(dont make tf levels without it)
included to help mapmakers aviod the confusion that i had with the
tf entities.(there really ought to be some tutorials on tf
entites somewhere)

Notes:
This map has over 1200 brushes on it so it may not run well on normal quake.(which is why
I put gl in the title)but it runs perfectly smooth in glquake with my monster 3d.heh heh
If you want to play it in normal quake you might be able to get rid of some of the grey by
typing r_maxsurfs # at the console where # is the max number of surfaces visible.(sorry i dont
remember what the usual number is)This is my first attempt at a tf level so id appreciate any
comments or suggestions youd care to send.(I started the next one before i even started writing
this text file so send those comments quick)Iv tested this level as much as i can on my own.If you
find any bugs or problems let me know.And if anyone comes up with an idea on how to get rid
of 2fort4 once and for all id love to hear it.
Maps that badly done should be considered cruelty to Quakers!