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File: Hank's World slightly revised
Filename: hk0.1.zip
Author: Hank
Downloads: 599
Description: Hank's World slightly revised
Size: 692KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.5 or higher quakeC mod ****
Release Date:Febuary 23, 1998
================================================================
Title : h&k : ie. Hank's World slightly revised!
Filename : h&k.bsp
Author : James I. Battles aka: Hank or MaTr1X Hank
Email Address : [email protected]
web page : http://okaloosa.com/law/bailbonds
Description : TeamFortress v2.5+ Capture the Flag style map

Additional Credits to : Jeremy at ENTED for The pointers!
If you have ENTED and you haven't registered it yet!
SHAME ON YOU!
: -id for making Quake
-The guys at TF
-Ben Morris for WorldCraft
-My Family for putting up with me!
-All the map makers of TF Maps

===============================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or
higher QuakeC patch, which can be downloaded from
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress : yes
Single Player : Nothing to kill, no oppenent
Cooperative : No
Deathmatch (2-16) : No
Difficulty Settings : No
New Sounds : No
New Models : No
New Textures : could be:)
New Music : No
Demos Replaced : None
AutoTeam : No
Hook : No

* Construction *

Revision: I basically just went in and moved some textures around
and aligned alot of things to improve the operation
of the map.reference compile times.Play it or not, it
is a fun map and runs fine in GL mode.This was just another
step in my ie: so called plan " ha ha" to finish up some
things that I had started before going on to bigger and
better. You know q2! I have been doing q2 design for
a while. I don't know why everybody is bitching about
worldcraft getting 1.6 out. I am sure when it comes out,
It will be superior in every way. The fact still remains
QEradiant is out and works fine. I say get over it guys,
or girls as it may be. I mean tf2 isn't out yet. At least
it wasn't the last time I looked.What I would like to see
is for the q2 entity for target_speaker to work properly
according to it's writings. You will also notice that in
lvl 1 of q2 that when the ship flys by the window, the
sound is in loop. The attenuation at -1 is supposed to
send it to the whole level :) not!I may be dense or something
but it wouldn't work at all for me until I looped it.
I guess my whole point is it doesn't make any difference.
I came / I saw / I conquered. So everybody the fun is in
overcoming and has nothing to do with bitching or causing
heartburn. Enjoy the map!
Base This was created before the 2tallforts.bsp, but I didn't know
the entities back then, so I revived it becase the concept was
good and my nephew and I LAN'd our butts of in a head on confrontation
in this map. You see the capture points are both in the same room.
They are both set in a kind of underworld eg. sewer :) under the
the pool. There is only one entrance "A wind tunnel at the end of
the pool"! Half is wind, and half is tunnel w/obstacles.
The map also has unseen teleporters placed strategically, and there
are also some team_no assigned wind elevators. Never to fear though!
All areas with the exception of the ammo dumps is accessable by both
teams! If you find a backpack on the opposing side and it doesn't
work for you, don't worry it wasn't meant to! {:o)
I am 99% I have the bugs in editing squashed, so get in there and
sqaush all the oppose.
I am looking forward to getting my but kicked in this one ONLINE!

Editor(s) used : WorldCraft
ented and the goose man's prefabs
wqbsp ---yes in GL Flavor Too!
rVIS 1.0
Known Bugs : I don't Know if you would call very minor hangs in the wind tunnels
bugs. I think when its the only entrance to a common
capture area, it just makes it more interesting:)

Build Time :off and on maybe 2- 1/2 days
wqbsp : <116 sec. new time: about 60 sec.
light -extra : about 2092 secs new time: 557 sec.normal only
rVIS -level : about 6267 secs new time: 2090 sec.

* Other Info *
Description:
This is similar to all the rest. you have two forts opposite each
other, with a pretty mean snipage setup on the roofs.
I believe in face up confrontation, so get prepared.
Steal their flag and head for the pool. More than likely they will
be doing the same thing . the way to both capture points is a tunnel
at the end of the pool under water. This tunnel empties out in a sewer
area for lack of a better word. there is a room there .proceed to your
colored capture pad in the room. there are three teleporters the middle
one empties in the main pool. the designated Red and Blue on either
side empty behind there prespective forts. The thing that makes the map
is and always has been the players . there is an old saying: A fisherman
somtimes fishes a whole lifetime before he figures out that it wasn't
really the fish he was after!
This map is freeware. Enjoy it and remember if you don't like the map
It is not the end of the world.

Installation: Well! you ought to know by now------fortress/maps=bsp file
fortress/sound=wav
and I think the flg.mdl's are just fine
so I haven't added any, but if I do in the
future then it would be:
fortress/progs=mdl's
The wav files you probably already have ,but they are here too!
Special thanks to whoever made these wav files. they add to any
level!