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File: Hill War, v2
Filename: hillwar2.zip
Author: Firestorm
Downloads: 593
Description: Hill War, v2
Size: 289KB
Date: 10/04/2002

Click to Download
Additional Info:
This map designed for the TeamFortress QuakeC mod.
First (Official) Release January 15, 1999


v1 was a beta release distributed only to members of Mostly Harmless,
a TeamFortress clan, about a week earlier


******************************************************************************
Title : Hill War, v2
Files : fortress/maps/hillwar2.bsp
Author : Jonathan Rimdzius (Firestorm|MH)
Email Address : [email protected]
Web Page : none
Description : TeamFortress capture the flag
Other maps : none
******************************************************************************


This map does not work properly without the TeamFortress QuakeC mod,
which can be downloaded from http://www.planetfortress.com/teamfortress.


******************************************************************************
Single Player : Not really
Cooperative : No
Deathmatch : No

TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes (from green.wad, see Credits)
New Music : No
Base : From scratch
Editor(s) used : Worldcraft
Known Bugs : None, to my knowledge
Build Time : About a week, off and on
WQbsp : 29 sec
ArgLight : 107 sec
Vis : 32 sec
Level vised for GL : No
******************************************************************************


Size: This map is intended for 6-10 player games (total). There's enough
spawnpoints to have 12 people on each team, but that would get
ridiculous once people start shooting :)


Gameplay: Each team controls a valley-like area, and are separated from
eachother by a hill/valley in between. Enter the enemy bunker,
take their flag, and bring it to the hill between the two team's areas. At the start a large rock will block passage to the flags; once detpacked, the rocks disappear for the rest of the
game.


Scoring (team / individual frags in addition to teamfrags):
- Detpacking the enemy rock - 2 / 1 - only once per game
- Grabbing the flag while it's on its pedestal - 3 / 1
- Capturing the flag - 9 / 3


Respawns: You spawn/respawn in a room with 5 teleporters to
locations within your team's valley. If someone is standing on
a teleport location, a door blocking that teleport will close
temporarily.


Spam Detector: The first two teleport locations (first two teleporters from the left) are vulnerable to nail spam, so there
is a large metal post up there that will warn everyone on your
team not to use these teleporters for the time being.


Supplies: The respawn-room supplies are complete, but once you
arrive on the map, you can resupply at the ammo shacks in each
team's area, or you can use a resupply in a cave near the top
of the hill between the teams. This resupply is the only source
of gren1s on the map.


Detpacks: As said before, at the start, you must detpack the enemy
rock to gain access to the flag. However, you can also detpack
the enemy supply shack (detpack must be inside the shack), and
deny the enemy any supplies for 30 seconds.

"Bam4 ladders": The metal texture embedded into a hillside in each
of the team-controlled areas is a "Bam4 ladder" -- jump onto
the rock under it and walk into the ladder to climb.


******************************************************************************


Credits: Muchos gracias to id for the quake engines and TFS for the mod.
And to the men, women, and otherwise of Mostly Harmless for testing,
ideas, opinions, etc etc etc... ;P
Also to A.McIntyre and N.Weer for their green textures in green.wad,
I love the ground texture (can you tell? :).


(c)Copyright 1999 by Jonathan Rimdzius
All rights reserved. Modification of entities by author's permission only.
Use for new level by author's permission only. Contact: [email protected]
Distribution via internet for TF gameplay on quake TF servers is granted
without charge and at own risk, as long as this text file is included.