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File: The Gauntlet
Filename: gaunt.zip
Author: Mercutio
Downloads: 595
Description: The Gauntlet
Size: 115KB
Date: 10/04/2002

Click to Download
Additional Info:
TeamFortress v2.8 Quake Map
6/25/98


======================= Map Information ========================
Title : The Gauntlet
Filename : gaunt.bsp
Author : James Heisler "Mercutio"
Web Page : http://www.geocities.com/TimesSquare/Ring/8910
QW Server : none
Email : [email protected]
Description : Small civilian map.


======================= Play Information ========================


This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
New Sounds : No
New Graphics : No

New Models : No
New Music : No
Transparent Water : Yes


======================= Construction ========================


Base : None
Editors used : WorldCraft, EntEd, BSP2PRT
Known Bugs : If everyone gets caught in the cells together, someone will have to kill himself to run the gauntlet and activate the crusher. I have not figured a way out of this as of yet.
Construction Time : 2 days
Compile Computer : P-166 24 megs RAM
Qbsp : 8 sec
Vis Level 4 : 54 sec
Light : 4 sec


======================= Installation ========================


This archive contains 2 files.


Put these in fortress\maps
gaunt.txt
gaunt.bsp

======================= Game Play ========================


This is a TeamFortress map.


There are 2 teams,
1. Blue
2. Red


POINT SYSTEM: Both teams spawn in the same area, team members run down the hallway, dodging various spike traps and teleport traps. Teleport traps are activated by two buttons near the respawn area, and take the players to one of two enclosed cells above the hallway where they wait. Once a player makes it all the way down the hall, he hits a button, giving his team 3 frags and activating "the crusher", which kills all players in the cells.




======================= Misc Information ========================


Big thanks to Network[OSKI] for helping me so much with all of my newbie editing questions, and to ID Software and T.F.S. for the obvious.


(c)copyright 1998 by James Heisler