Single Player : No
Coop : No
Deathmatch : Yes (Team Fortress only)
Difficulty Settings : No
New sound/music/graphics: Textures for team side identification.
Base : New level from scratch
Tools used : WorldCraft 1.1a
Build Time : 8 days
Bugs: : Some grey outs when you're on top of the turrets
at the back of a castle, and are looking to
other castle. You can fix this locally, by
setting r_maxsurfs to 1200, and setting
r_maxedges to 2800. Just put the following two
lines in your .cfg file.
Legal: : (c) 1997 Ian Day. All rights reserved.
This level may be distributed only via the
internet for no charge to the recipient.
Changes since version 4 : We now don't allow the demoman
A Spawn point pointed the wrong way, and a
couple of red spawns said 'Get them reds'...
Slight speed increase made by splitting the map
sections a little more effectively.
The enemy key dropoff point now requires that
your team's key is in it's initial resting
Added heat restistance to the Blast armor.
Changes since version 5: Got rid of the annoying sticky out bits that
annoyed the hell out of everyone.