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File: Countdown To Death
Filename: ctd.zip
Author: Imaginos
Downloads: 589
Description: Countdown To Death
Size: 375KB
Date: 10/04/2002

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Additional Info:
Countdown To Death

A new TeamFortress (ver 2.13) Map by Imaginos

Countdown to Death is a unlike any TF scenario that I have seen
so far in that it employs a living hostage that has to be rescued
by his teammates. That and the fact that, in order to make it
fair, there must be an odd number of players because one team
member (the hostage) will be out of action most of the time.

At the present time (Feb. 1997), this level does not support
more than 15 players. If it becomes popular, I might consider
making it for 31 players.

The Scenrio:

You're on Team One and one of your members has successfully
captured the enemy's flag. But, he was caught and now he's
being held prisoner in a old prison cellblock by the bad
guys on Team Two. You have found out that if he isn't rescued
in the next 30 minutes, he will die.

Your team has to negotiate a maze of sewers, laced with deadly
boobytraps, find the path that leads to the main pipe and swim
down in the muck to reach an old boiler room underneath the prison.

Once there, you have to make your way into the cellblock. Between
you and that objective is a room scattered with debris - broken
pipes, old boards, etc. - in which the enemy has constructed a
glass ceiling. They can see you, but alas, you can't see them.

If you make it all the way into the cellblock (which, by the way
has a glass ceiling in it too), you have to find out which cell
your teammate is being held in. There are only six cells out of
a total of twenty where they might be keeping him. Fortunately,
the members of your team have the keys to all the cell doors. Team
Two can't open the doors to all the cells because they locked up
your pal and threw away the keys to the six crucial cells where
he could be locked up. This was done to prevent the bloodthirsty
Team Two members from killing the hostage.

Once out, and back in the sewers, the hostage must make his way
to one of the sewer pipes that has bars blocking the way to a
teleporter that will take him back to the surface. Only the
Team One member carrying the flag can shoot the button that
opens the bars.

Once he has dropped the flag off at his goal, the level ends and
Team One wins. But, if after 30 minutes, he has not dropped the
flag off at his goal; the level ends and Team Two wins.

A more detailed explaination is included with the .zip file.



Imaginos - called Destinova - The Magna of Illusion
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