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File: The Crusher
Filename: crusher.zip
Author: - b B q -
Downloads: 624
Description: The Crusher
Size: 326KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.5 quakeC mod ****
7/13/97
================================================================
Title : The Crusher
Filename : crusher.zip
Author : John Burbridge (- b B q -)
Email Address : [email protected]
Web Page : www.warp-br.com/bbq/quake.html
Description : TeamFortress v2.5 Quake Map

Check out the TeamFortress homepage at:
http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the TeamFortress v2.5 QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player : No (Only for browsing...)
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None

* Construction *

Editor(s) used : Worldcraft, EntEd
Known Bugs : Sky turns to grey sometimes on the roof and block doors
disapear. I know these bugs should be easy to fix,
but since this is my 1st map, I'll let it slide for
now and try to fix them later in the next version.
Also, the crusher doesn't go all the way down (crunches
the 1st player and goes up again).This is NOT a bug, I
just haven't figured out how to do it. If you know,
mail me!

Build Time : 16 packs of Marlboros, 9 bottles of coffee, and 63
smaller maps I used for testing. In other words:
either I'm a slow builder or I'm stupid (or both)
On a P166 with 64 MB ram (borrowed from H.A.T.E) it
took 3:33m hours to build.

Notes: : The game is a regular TF. Capture the enemy flag, and
take it back to the ramp under your castle. Use the
hidden teleport next the the torch and touch the base.

Thanks to : All the guys at The Demoman Guild for all the sugestions.
Thanx to H.A.T.E. for lending me his computer.
A very special thanx goes to Murdock for setting up a
server every time I compiled a new version (those damn
spawnpoints!) Thanx a bunch man!


























































































There's nothing down here.....