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File: Base In The Clouds
Filename: cloud10.zip
Author: Miniman
Downloads: 669
Description: Base In The Clouds
Size: 465KB
Date: 10/04/2002

Click to Download
Additional Info:
03/04/97
================================================================
Title : Base In The Clouds
Filename : cloud10.bsp
Author : Miniman (Stuart Banfield)
Email Address : [email protected]
Description : Team Fortress map featuring 2 bases
and the wind cannon.
Additional thanks to : Duckjob aka Dave Menniss (play testing and
other map help).
All the TF guys

================================================================

* Play info *

Single Player : No
Coop : No
Deathmatch : Yes (Team Fortress only, 8 players a side)
Difficulty Settings : No
New sound/music/graphics: Hipnotic/Rogue textures utilised.

* Construction *

Base : New level from scratch
Editor(s) used : WorldCraft, TFEntEd
Known Bugs : Problem with sound for lift. If you find any
others please email me.
Build Time : A very long time
Compile Time : 59 Minutes (Cyrix 166, 32 Mb Ram)

Legal: : (c) 1997 Stuart Banfield. All rights reserved.
This level may be distributed only via the
internet for no charge to the recipient. But
please acknowledge me and inform me via email.


================================================================

* The Map *

This is a two team, storm the base type map.

* Goal *

The idea is simply for Team 2 (Red) to get into the base in the
clouds. Once inside six switches must be pressed, this will release the
exit door at the top of the level. Team 1 (Blue) must prevent Team 2
from achieving those goals.

Try out the wind cannon (I've not seen it elsewhere)it is in the
cave. It takes some practice to get a good firing position. But if
you stand on the small block and fire at the red marker 9 out of 10
times you will be successful. The other times are backfires :-)


* Other *

This is my first level I've created so please be nice to me :-)
I've tried hard to get rid of any leaks (I cheated doing it though, by
bounding the whole map with an even bigger box) and I've also tried to
keep the poly count down.

I haven't had the chance to play my level with more than 2
players, so please tell me if it's unplayable with lots of people
running about.

Please email me with any other thoughts, thanks. Enjoy!