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File: CanYon 1.4
Filename: canyon1.zip
Author: Dill-Hole
Downloads: 893
Description: CanYon 1.4
Size: 499KB
Date: 10/04/2002

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Additional Info:
================================================================
Title : CanYon 1.4
Filename : canyon.bsp
Author : Mitch Clapp ( Dill-Hole )
Email Address : [email protected]
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Description : General Layout: I basically used the layout
of 2fort4 except it can barely be said it
uses it for a model. Instead of a bridge and
water there are huge rocks on a flat ground
between bases. A suspention bridge hangs over
the yard going not from one base to another
but perpendicular and exactally in the middle
of the base. The base walls are too high to
RocketJump in a single bound but gren jumping
and pipe jumping will do nicely.
Like in rock1 the water passage can be deted
open and closed. and like in street1 you can
cap to give your team an advantage.
there are 2 respawn areas with plenty of
spawn places i dowbt there will ever be
telefragging. one s below one is aove like in
2fort4 almost and you have a 50% chance of
respawning at the bottom. all resupply bags
give 200 of all ammo, 4 type 1 grens, 4 type
2 grens, health 200, armor 200 and a det pack.

Capping area:
-----------------------------------------------------------------
Quad model: Gives your team access to a quad
bunker. Located on the sniper battlement
while you stand in it you cannot move much
but can aim freely with quad damage.

Sentry gun base model: caping here will
activate the security system for the front
door it informes you of incomming enemies and
also tells what class they are. note spy will
not be detected. I left it out of the water
passage on purpose. Only the scout can be detected
in the water passage

Rad suit model: Your team has access to the
rad suits located by the enemy water passage.
it lasts a very long time, enough for you to
fiddle around all you want d=).

Medpack Model: gives your team health regeneration
at the rate of 1 health per 5 seconds.

Armor Model: Gives your team Armor regeneration
at the rate of 2 armor points per 5 seconds.

Shotgun Model: gives your team ammo regeneration
at the rate of 5 shells, 5 nails, 5 cells, and 1 rocket
every 5 seconds.

TF flag model: Gives you points for capping
and will never remove itself, making it the
normal cap.

-----------------------------------------------------------------

Water passage: I made the water passage in a
dangerous location and you may use a det pack
to blow it open or closed as you wish ( all
resupply bags that belong to your team will
give you a det pack ) the water passage does
not have the security system on it. I suggest
you det it closed and when you see " Fire In
The Hole " You can guess someone is coming.
Requires a bit of skill.

Flag Return: The delay b4 the flag is
returned to base is set at 20 seconds. I did
this because i feel it is shit when a scout
makes constant runs on the flag and can pick
it up easy after dying. This makes it so you
must have a teammate with you to cap or you
better be really skilled. no lone scout can
handle this usually. Note, I have played this
in a game and it works awesome despite my
apprehention thinking it would make it less
fun. Well it is fun d=)

Mortar: Located on the battlement; it is that
cannon looking thing. You can use it to
launch you grenades across the map, bombing
the ememy battlement. It pourposly aims at a
point that is key to giving the grenade
maximum coverage. You can time you grenade to
hit almost any portion on its aiming path. it
also aimes at the quad bunker for thoes pesky
LPB who like to mow us normal folks down d=)
Note: pipe bombs cannot be launched but this
is the only exception.



================================================================

* Play Information *

Single Player : No
Cooperative : No
TeamFortress : Yes
New Sounds : No
New Graphics : Yes
New Models : No
QuakeC Patches : No

* Construction *

Base : From scratch
Editor(s) used : Quake Army Knife 4.02
Known Bugs : Sometimes the ram icon apears while in the big
yard due to facecount but mostly ignorable
Build Time : bout a week

Comments : Will add more capping options and reduce
brush faces in some areas.