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File: Bobville
Filename: 2bob1.zip
Author: joe bob
Downloads: 838
Description: Bobville
Size: 549KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6 quakeC mod ****
2/10/98
======================= Map Information ========================
Title : Bobville
Filename :2bob1.zip
Author :Scott Gilles (joe bob)
Email :segille@rs6000.cmp.ilstu.edu
Description :TeamFortress v2.6 Quake Map


======================= Play Information ========================

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com.
Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : Yes
New Graphics : No
New Models : No
New Music : No
Demos Replaced : None
Level vised for GL : Yes


======================= Construction ========================

Base : Fresh start.
Editor(s) and Utilities used : WorldCraft, EntEd, Quark
Known Bugs : None known.
Construction Time : 1.5 weeks
Build Time : 30 minutes
Build Computer : P133, 64 megs RAM
Vis Level 4 : 600 secs
Light : 200 secs


======================= Installation ========================

This archive contains 8 files.


-2bob1.txt
You are reading it now.

-2bob1.bsp
The map file. Place it with you other TeamFortress
maps.

-dam1.wav, gotime.wav, poontang.wav, spoon.wav, twgiggle.wav, yeahbaby.wav
This goes in your fortress/sound directory.


======================= Game Play ========================

Details:

It is capture the flag style map, with the following objectives:

The blue team must capture the red flag from the back left side of the enemy
base, and take it to the corner of the room with the water hole in the blue base.

The red team must capture the blue flag from the back left side of the enemy
base, and take it to the corner of the room with the water hole in the red base.

Each team must try prevent the opposing team from achieving their objectives.

If the flag carrier is killed, they drop the flag to the ground where it remains
for 30 seconds after which it returns. Unlike standard CTF,
team members cannot return the flag by running over it.

When the flag is captured, the person who captured it has Quad damage for 10 seconds



======================= Misc Information ========================

Thanks go out to TFS for making TeamFortress, id software for Quake.
And all the guys that helped me out with questions!!
This is my first quake map. Pleas send me any ideas / criticisims.

(c)copyright 1997 by Scott Gilles
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY
PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY
PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED
TO
OTHERS ONLY IF THE ABOVE MENTIONED THREE (8) FILES ARE INCLUDED IN THE
ZIP.
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.
email: segille@rs6000.cmp.ilstu.edu




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