Team Fortress File Factory
News  Essentials  Aliases  Configs  Utilities  Paks  Maps  FAQ  Search  Contact
   [ TF ]  TFC
FILE  INFO
TF > Maps > Individual Maps
File: Battle Complex
Filename: bplex2.zip
Author: Blog
Downloads: 579
Description: Battle Complex
Size: 873KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.8 quakeC mod ****
================================================================
Title : Battle Complex
Filename : Bplex2
Author : Craig Hauser (Blog)
Email Address : [email protected]
Maps I made : 2HNiC1, Bplex1, Bplex2, Engp1
Description : TeamFortress v2.8 or better Quake Map

Additional Credits to : Makers of TeamFortress, QED, QME, ID software
for making Quake, whoever made medpack.mdl,
and anyone who tested map

================================================================

* Play Information *

This map does not work properly without the
TeamFortress v2.8 QuakeC patch, which can be downloaded from
http://www.planetquake.com
or from ftp.cdrom.com

Single Player : Only for testing
Cooperative : No
Deathmatch : No (has team start places only)
Team Fortress : YES (has 16 start postions)
Difficulty Settings : No
New Sounds : Yes pqr.wav
New Graphics : Yes pqr2.mdl
Demos Replaced : None

* Construction *

Base : Used my previous map(Bplex1) as base.
Editor(s) used : Qed, Qme, and Sound Recorder
Known Bugs : None so far
Total Build Time : 4357 seconds (over 1.2 hours)
BSP : 188 seconds
LIGHT : 1210 seconds (extra)
VIS : 2959 seconds (level 4)
GL support : YES!!!! Clear water kicks ASS!

* Game info *

To start place pqr2.mdl and medpack.mdl in your quake\fortress\progs. Next place
pqr.wav in your quake\fortress\sounds\items. Last put the Bplex1.bsp and
this txt file in your quake\fortress\maps directory.

This is a 2 team capture-the-flag style map. Team 1 and team 2
have their own base, at opposite ends of the map. There are 4 ways into
each others bases. The underwater tunnel which has rubble that needs
to blown with a detpack, The main entrance, the cart that goes between
sniper nests, and finally the bridge which connects to the ramp room
of each base. In the hall to the bridge is another hall that breaks off
and leads to a lava pit. There is a switch which is activated by home
team and enemy engineer (hit with spanner). This hall leads to the Key
and the special room (see below).

The special room is quite neat. There are 4 pipes. When you detpack
those pipes some of the lights in that base turn off. One pipe turns off the
ramp room lights, another turns off the lights in the hall to key, another
turns off the lava room lights, and another turns off the respawn room lights
(NOTE: not all lights turn off, you have to see somewhat) They can be
restored if you hit the pipe with spanner. And dont forget, the door is a
home team door but a enemy spy can also open it. For each pipe blown the
demoman gets 2 frags. The engineer just gets the lights back on :)

The objective is to infiltrate the enemy base, take the enemy key
which is in their basement. The key must then be taken to your
basement and placed on the caution pad. The room with the pads is right by
the lava pit. You can cap on 4 different pads. The pad with the backpack
starts the ammo rejuvenator. Every 5 seconds you get 4-shells, cells, nails,
and rockets; every 30 seconds 1-gren1, gren2, detpack. The pad with the armor
starts the armor rejuvenator. Every 5 seconds you get 5-armor points added.
If you cap on the pad with the medpack it starts the health rejuvenator.
Every 5 seconds you get 2 health points added. If you cap on the pad with the
key, The team receives 10 frags and the person who captured gets an extra 5 frags.

There are teleporters in different places of the map which take you
back to the resupply room, these only activate for the owners of the fort.
In the respawn room there is a resupply place. There is also 5 bars,
inbetween each is a place to get the TF armor(kevlar->bullets, wooden->nails,
blast->explosives, asbestos->fire, and shock->electricity).

NOTE: There are 2 secrets in this map (mabye more, I'm not telling)
Anyway, there is the "Mega Charge" It give you 15 seconds of Invunerability,
Invisibility, and Quad dammage. Next there is "Mega Armor" Which combines
the effects of the armor between the bars in the Respawn Room.

N.B. The grappling hook has been removed in this level.

If you notice any problems or major things that need to be changed, feel
free to email me ([email protected]) also if you like the level or just want
to know how I did anything, I will be glad to tell.

* Legal stuff *

NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS. THIS MAP SHALL BE AVAILABLE
FREE AND ONLY FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF THE
ABOVE IS FOLLOWED. FIVE (5) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER
FILES TO THE ZIP WITHOUT MY PERMISSION. IF YOU WISH TO USE PORTIONS OF THIS
MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK.