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File: PCGS Battleground
Filename: bground2.zip
Author: Wedge
Downloads: 586
Description: PCGS Battleground
Size: 758KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6x quakeC mod ****
10/19/97
================================================================
Title : PCGS Battleground
Filename : bground2.zip
Author : Michael Mattson (Wedge)
Email Address : [email protected]
Description : TeamFortress v2.6x Quake Map

Check out the TeamFortress homepage at:
http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the latest TeamFortress QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player : No
Cooperative : No
Deathmatch : Yes
TeamFortress : Yes
Difficulty Settings : No
New Sounds : Yes (Thank you 3wave and Robin Hood)
New Graphics : Yes (Modified the Flag Skin a bit)
New Music : No
Demos Replaced : None

* Construction *

Base : Started from scratch, my own idea
Editor(s) used : Worldcraft Shareware (I'll get to it!) , EntEd
Known Bugs : None (I hope, let me know if you find some)
Build Time : 1.5 months. The full compile time was about 1.2
hours on a P120 with 32 megs of ram.

Thanks to :Id, Team Fortress Software, My wife Shannon, and the
PCGS Crew: Ace, Bifferroo, Bludgeon, Chuckles, Crash,
Delbert, El Jeffe, Grizzle, Hausman, joker, Roboz,
Shivic, Stinger, Videoman, and Zilter.

File Locations: The .mdl files go in your fortress/progs directory.
The .wav files go in your fortress/sound/misc directory.
If you don't have all of the stuff needed, the server will
send it to you and put it in the right place.

Revisions:

bground2
* Moved center sewer access pipe to the water.
* Added platforms under water next to sewer pipes.
* Flags were not respawning quickly enough, worked to alleviate this.
* Flags were eventually vanishing forever, worked to alleviate this.
* Moved some ammunition points around a little.
* Added an "arrow slit" to the center "tower pillbox."
* Fixed the goofy scoring system.

bground1
* Initial release.

Simple Game Play: Take control of the flag stations by running across
the touch pads and defend them. Scoring is based on
length of time stations are held by a given team.

Detailed Map Info:

There are two fortresses, two outposts and the center area. The fortresses and
outposts are assigned a color (The fortresses are obvious, the outpost color depends
upon which fortress it is closest to).

The Point system works like this:

1 frag, 1 point (duh).
Hold your fortress for two minutes: 20 team points
Hold your outpost for one minute: 5 team points
Hold the center flag for one minute: 15 team points
Hold the enemy outpost for one minute: 10 team points
Hold the enemy fortress for one minute: 20 team points

There is health available just inside of each fortress. It heals 20 points of
damage per second.

There is ammunition available in the fortress courtyard and in the towers.
They add a bit of ammo every second.

There is grenades/detpacks/medpacks available in the backpack in the armory.

There is specialized armor available in the team armory.

There is ammunition available all over the level, these replenish every two seconds

The bottom 2 feet of water is actually lava, don't touch (heh, heh).

The sewer system has 6 entrances (and no lava).

There are no team powerups.

Game Play Notes:

It's pretty important to work in groups. Protect a given flag station and keep the
enemy from running over the touch pad (Demomen are very effective for this).
Another proven tactic is to have a "shock group" set up -- Just run around and
suicide at the touch plates to screw up enemy scoring.

Keep assaulting the enemy fortress. You don't actually get to score there very
often, but it keeps the bad guys busy. Make a point of running over the touch plate
in your own fortress whenever you respawn.

Remember, there's always another way (except into the fortresses).

Send questions, comments and criticism to: [email protected]

If you live in the Central Washington State area and are interested in the
PC Gamers Society, contact [email protected] or see our Web Site at:

http://www.nwinternet.com/~stinger

See you at the end of my sights...
Michael Mattson (A.K.A. Wedge)
[email protected]
UIN: 2152319