Team Fortress File Factory
News  Essentials  Aliases  Configs  Utilities  Paks  Maps  FAQ  Search  Contact
   [ TF ]  TFC
FILE  INFO
TF > Maps > Individual Maps
File: Bedlam v1.2
Filename: bedlam12.zip
Author: .Martin
Downloads: 606
Description: Bedlam v1.2
Size: 308KB
Date: 10/04/2002

Click to Download
Additional Info:
**** This map designed for the TeamFortress v2.6 quakeC mod ****
30/10/97
================================================================
Title : Bedlam v1.2
Filename : bedlam11.zip
Author : Martin Eriya (.Martin)
Email Address : [email protected]
Description : TeamFortress v2.6 Quake Map
Players Designed for : 16+

Check out these pages:
http://www.planetquake.com/teamfortress

Server Operator Instructions:
Please set the timelimit to 30 minutes - any longer and people
will be knackered

================================================================
* Play Information *

This map does not work properly without the TeamFortress QuakeC patch,
which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player : No
Cooperative : No
Deathmatch : No
TeamFortress : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Sort of
New Music : No
Demos Replaced : None
Level vised for GL : Yes

* Construction *

Base : From scratch
Editor(s) used : Worldcraft, Adquedit, EntEd
Known Bugs : Only one (!)
Construction Time : 78 hours
Build Computers : Intel Pentium 166, 96Mb, 16Gb Storage
Intel Pentium 133, 64Mb, 12Gb Storage
BSP Build Time : 38 seconds
Vis level4 : 44 seconds
Extra Light: : 240 seconds

Files included in zip:

tf_flag.mdl (put in fortress/progs)
bedlam12.bsp
bedlam12.txt

NOTE: THIS IS A 16+ PLAYER MAP! If you think its too hard with less
bring some friends!

====================== GAMEPLAY ========================

OK - simple one. Get the other team's flag. Use the back way or a frontal
assault. Fluid defence is the name of the game here - there are no class
restrictions so be aware that scouts may be after your flag in a BIG way.

Bridges may be detonated by Demomen. They may be repaired only by Engineers
who must hit the six switches (three to each side of the bridge). Engineers
may also break the bridges by hitting the same switches. You only have 30
seconds before the switches reset and they must all be active if the bridge
is to be changed.

Main base doors must be opened with the buttons above them.

Snipers - hide and kill people, you know the drill :)

Thanks to:
Team fortress guys for the trendiest goal ideas - Nova for asking me to
join - iD for Quake (!) - Flob for the kind use of the Nova TF server.

Bugs:

NOTE!! I dont seem to be able to solve this bug - its due to the way
the bridge entites were designed and the way Quake treats them (if I'm
wrong my appologies to iD). Anyway, the lighting on the bridges fails to
light the players properly. You are still visible to other players - but
it is quite difficult to make out sides or some classes. In any instance
this merely means you need to pay more attention :)

(c)copyright 1997 by Shawn Schultz
NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION.
YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION.
THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO
OTHERS ONLY IF THE ABOVE MENTIONED THREE (3) FILES ARE INCLUDED IN THE ZIP.
YOU MAY NOT ADD OTHER FILES TO THE ZIP.
IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT
YOU MUST ASK.
Email: [email protected]